<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[K.K.Atlas]]></provider_name><provider_url><![CDATA[https://kkatlas.wordpress.com]]></provider_url><author_name><![CDATA[K.K.Atlas]]></author_name><author_url><![CDATA[https://kkatlas.wordpress.com/author/kkatlas/]]></author_url><title><![CDATA[Game Review &#8211; Ratchet &amp;&nbsp;Clank]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>Review copy purchased.</em></p>
<p>For me, diving into the 2016 reimagination of <em>Ratchet &amp; Clank </em>blind made one thing abundantly clear: Insomniac Games knows how to deliver a <em>damn</em> good time. Its Dreamworks-esque adventure teleports players across the Solana galaxy with practised ease and the polished brilliance of magnificently remastered visuals &#8211; and I&#8217;m talking <em>much </em>more than <em>Banjo-Kazooie&#8217;s </em>Xbox makeover. If you loved <em>Crash Bandicoot N.Sane </em>and are planning to camp outside GameStop/your local video game merchant for the <em>Spyro Reignited Trilogy</em>, play <em>this </em>because it&#8217;s a <em>bloody riot</em>. Whether it&#8217;s a main roster hero, villain, sideline NPC or weapon (yes, weapon), characters are imbued with such memorable personalities it practically guarantees you&#8217;ll fall in love with every oddball in the game. Of course, Ratchet and Clank generally adopt the safe and slightly more boring protagonist trope, but since you&#8217;re constantly surrounded by corny, comedic goodness, any majorly potential issues with the narrative vanish.</p>
<p><img loading="lazy" data-attachment-id="6799" data-permalink="https://kkatlas.wordpress.com/2018/10/16/game-review-ratchet-clank/ratchet-clank_20181016111146/" data-orig-file="https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181016111146.jpg" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;PlayStation(R)4&quot;,&quot;caption&quot;:&quot;Ratchet &amp; Clank\u2122_20181016111146&quot;,&quot;created_timestamp&quot;:&quot;1539688306&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;Ratchet &amp; Clank\u2122_20181016111146&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Ratchet &amp;amp; Clank™_20181016111146" data-image-description="" data-medium-file="https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181016111146.jpg?w=300" data-large-file="https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181016111146.jpg?w=1024" class="aligncenter wp-image-6799" style="border:2px solid #000000;" src="https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181016111146.jpg?w=706&#038;h=397" alt="" width="706" height="397" srcset="https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181016111146.jpg?w=706&amp;h=397 706w, https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181016111146.jpg?w=1412&amp;h=794 1412w, https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181016111146.jpg?w=150&amp;h=84 150w, https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181016111146.jpg?w=300&amp;h=169 300w, https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181016111146.jpg?w=768&amp;h=432 768w, https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181016111146.jpg?w=1024&amp;h=576 1024w" sizes="(max-width: 706px) 100vw, 706px" /></p>
<p>There&#8217;s this kind of omnipresent, invisible aura throughout that makes you think <em>Ratchet &amp; Clank</em>&#8216;s dev team actually made a cartoon precursor to <em>Uncharted </em>or <em>Horizon: Zero Dawn</em>. Yes, it&#8217;s a 3D platformer, but there&#8217;s a distinct focus on both third-person shooting and RPG elements that aren&#8217;t present in <em>Banjo&#8217;</em>s or <em>Mario</em>&#8216;s expeditions. Many a time, it comes close to SIE Japan Studio&#8217;s action-adventure <em>Knack </em>thanks to generous helpings of beat &#8217;em up gameplay. One starts pondering, you know? <em>Polygon </em>had an <a href="https://www.polygon.com/2017/5/4/15536388/mario-kart-8-deluxe-characters-super-smash-kart-nintendo-switch">interesting thinkpiece</a> on the nomenclature of &#8216;<em>Mario Kart</em>&#8216; last year, and it&#8217;s from precisely that angle I&#8217;m coming &#8211; is it still <em>Mario </em>if an overwhelming majority of the cast has been plucked from unrelated franchises? Is a game <em>still</em> a &#8216;3D platformer&#8217; if it strays too far away from basic jumping and collecting things? Where is the cut-off point? I think what &#8216;rescues&#8217; <em>R&amp;C </em>from veering off into such nebulous territory is its commitment to platforming and variety of challenges &#8211; all of which are fun.</p>
<p><img loading="lazy" data-attachment-id="6800" data-permalink="https://kkatlas.wordpress.com/2018/10/16/game-review-ratchet-clank/ratchet-clank_20181016120043/" data-orig-file="https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181016120043.jpg" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;PlayStation(R)4&quot;,&quot;caption&quot;:&quot;Ratchet &amp; Clank\u2122_20181016120043&quot;,&quot;created_timestamp&quot;:&quot;1539691243&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;Ratchet &amp; Clank\u2122_20181016120043&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Ratchet &amp;amp; Clank™_20181016120043" data-image-description="" data-medium-file="https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181016120043.jpg?w=300" data-large-file="https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181016120043.jpg?w=1024" class="aligncenter wp-image-6800" style="border:2px solid #000000;" src="https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181016120043.jpg?w=706&#038;h=397" alt="" width="706" height="397" srcset="https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181016120043.jpg?w=706&amp;h=397 706w, https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181016120043.jpg?w=1412&amp;h=794 1412w, https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181016120043.jpg?w=150&amp;h=84 150w, https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181016120043.jpg?w=300&amp;h=169 300w, https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181016120043.jpg?w=768&amp;h=432 768w, https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181016120043.jpg?w=1024&amp;h=576 1024w" sizes="(max-width: 706px) 100vw, 706px" /></p>
<p>In a brazen display of risk-taking (or calculated genius, you decide) Insomniac throws everything but the kitchen sink into <em>R&amp;C</em>&#8216;s worlds, and as a result, entertainment levels are always maxed out. Adrenalising train-chase sequences with blarg helicopter assassins, vanquishing telepathopuses* in exchange for brains <em>while </em>riding a fab jetpack, and participating in hoverboard races of all things will just put a massive smile on your face. General exploration is, thank goodness, a complete and utter joy, due to one of the most consistently responsive camera systems in a 3D platformer I&#8217;ve ever had the pleasure of experiencing. There&#8217;s even an option to invert controls for anyone so inclined. No awkward view changes, period. <em>So </em>refreshing. The only thing I&#8217;ll fault is the viewing frame in ship-mode can feel a little small, and tilting controls work slightly too fast.</p>
<p><img loading="lazy" data-attachment-id="6798" data-permalink="https://kkatlas.wordpress.com/2018/10/16/game-review-ratchet-clank/ratchet-clank_20181015124813/" data-orig-file="https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181015124813.jpg" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;PlayStation(R)4&quot;,&quot;caption&quot;:&quot;Ratchet &amp; Clank\u2122_20181015124813&quot;,&quot;created_timestamp&quot;:&quot;1539607693&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;Ratchet &amp; Clank\u2122_20181015124813&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Ratchet &amp;amp; Clank™_20181015124813" data-image-description="" data-medium-file="https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181015124813.jpg?w=300" data-large-file="https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181015124813.jpg?w=1024" class="aligncenter wp-image-6798" style="border:2px solid #000000;" src="https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181015124813.jpg?w=705&#038;h=396" alt="" width="705" height="396" srcset="https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181015124813.jpg?w=705&amp;h=396 705w, https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181015124813.jpg?w=1408&amp;h=792 1408w, https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181015124813.jpg?w=150&amp;h=84 150w, https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181015124813.jpg?w=300&amp;h=169 300w, https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181015124813.jpg?w=768&amp;h=432 768w, https://kkatlas.files.wordpress.com/2018/10/ratchet-_-clanke284a2_20181015124813.jpg?w=1024&amp;h=576 1024w" sizes="(max-width: 705px) 100vw, 705px" />Fundamentals like jumping, gliding and shooting on the other hand are all spot on; manoeuvring either Ratchet and Clank in their respective outings is smooth and satisfying, whether it&#8217;s swingshotting from one platform to the next or leaping across grind rails. And as if intuitive design and usage wasn&#8217;t enough, the sheer variety (and imagination) present in <em>R&amp;C</em>&#8216;s weaponry is just unquestionably impressive. You can&#8217;t sit there and tell me a weapon that makes enemies dance against their will isn&#8217;t amazing. You just <em>can&#8217;t</em>. Yes, grinding in a second-playthrough of the game to raise every single weapon stat to level 10 isn&#8217;t particularly stimulating &#8211; it actually becomes rather tedious &#8211; but since that&#8217;s optional and players aren&#8217;t forced to complete that as part of the main game, it&#8217;s a tiny caveat. And it&#8217;d be remiss to neglect mentioning <em>R&amp;C</em>&#8216;s collectathon aspect, which is also well done. If you&#8217;re of the mechanical persuasion, you&#8217;ll love going around picking up bolts (used to purchase weapons), raritanium (used to upgrade weapons) and gold bolts &#8211; there are 28 of those elusive little suckers, which sadly falls short of <em>Jak &amp; Daxter</em>&#8216;s 2,000 precursor orbs/101 power cell combo, but hey, beggars can&#8217;t be choosers.</p>
<div class="embed-gfycat"><iframe src='https://gfycat.com/ifr/ClosedColorlessDevilfish' frameborder='0' scrolling='no' width='640' height='360'  allowfullscreen></iframe></div>
<p>As a newcomer to the <em>Ratchet &amp; Clank </em>series, I&#8217;m aware certain fans of the classic game <a href="https://www.youtube.com/watch?v=3kD_QhYgIA4">felt let down</a> by this remaster, rebuking its diluted characterisations and general cringeworthiness. Had I played the original growing up, there is a very, very high chance I would have agreed &#8211; particularly since my views on <em>Yooka-Laylee</em>, Playtonic&#8217;s spiritual-successor to <em>Banjo-Kazooie,</em> are in alignment with such critiques, and viewing footage from the 2002 version of <em>R&amp;C </em>makes me ache with post-FOMO. So while I can&#8217;t offer a nostalgic take, I can say that beyond the cheesy storyline, and lovely but ultimately forgettable orchestral score, there&#8217;s a very solid game here. One that&#8217;s been endowed with excellent checkpointing and modernised for today&#8217;s gamer, but a solid game nonetheless.</p>
<p><img loading="lazy" data-attachment-id="6802" data-permalink="https://kkatlas.wordpress.com/2018/10/16/game-review-ratchet-clank/ratchet-clank_20181015114135/" data-orig-file="https://kkatlas.files.wordpress.com/2018/10/rc.jpg" data-orig-size="1920,944" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;PlayStation(R)4&quot;,&quot;caption&quot;:&quot;Ratchet &amp; Clank\u2122_20181015114135&quot;,&quot;created_timestamp&quot;:&quot;1539603695&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;Ratchet &amp; Clank\u2122_20181015114135&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Ratchet &amp;amp; Clank™_20181015114135" data-image-description="" data-medium-file="https://kkatlas.files.wordpress.com/2018/10/rc.jpg?w=300" data-large-file="https://kkatlas.files.wordpress.com/2018/10/rc.jpg?w=1024" class="wp-image-6802 aligncenter" style="border:2px solid #000000;" src="https://kkatlas.files.wordpress.com/2018/10/rc.jpg?w=702&#038;h=345" alt="" width="702" height="345" srcset="https://kkatlas.files.wordpress.com/2018/10/rc.jpg?w=702&amp;h=345 702w, https://kkatlas.files.wordpress.com/2018/10/rc.jpg?w=1404&amp;h=690 1404w, https://kkatlas.files.wordpress.com/2018/10/rc.jpg?w=150&amp;h=74 150w, https://kkatlas.files.wordpress.com/2018/10/rc.jpg?w=300&amp;h=148 300w, https://kkatlas.files.wordpress.com/2018/10/rc.jpg?w=768&amp;h=378 768w, https://kkatlas.files.wordpress.com/2018/10/rc.jpg?w=1024&amp;h=503 1024w" sizes="(max-width: 702px) 100vw, 702px" /></p>
<p>*I&#8217;m sure the brain scientist on Rilgar would agree &#8216;telepathopi&#8217; is an accepted alternative.</p>
<h3>GAMEPLAY: ★★★★☆</h3>
<h3>GRAPHICS: ★★★★<img src="https://kkatlas.files.wordpress.com/2018/02/hsta.png?w=1180" alt="hsta" /></h3>
<h3>SOUND: ★★★☆☆</h3>
<h3>REPLAYABILITY: ★★★☆☆</h3>
<hr />
<h1>OVERALL: ★★★★☆</h1>
<h1>80/100</h1>
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