<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Krzysztof Narkowicz]]></provider_name><provider_url><![CDATA[https://knarkowicz.wordpress.com]]></provider_url><author_name><![CDATA[Krzysztof Narkowicz]]></author_name><author_url><![CDATA[https://knarkowicz.wordpress.com/author/knarkowicz/]]></author_url><title><![CDATA[Digital Dragons 2014 Programming&nbsp;Track]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="http://www.digitaldragons.pl/en/">Digital Dragons</a> is a game industry conference held in Kraków (Poland). This year&#8217;s programming track was outstanding and mainly focused on graphics. Allpresentations are really worth reading.</p>
<ul>
<li>Low level optimization for AMD GCN GPU architecture<br />
Michał Drobot <a href="https://twitter.com/MichalDrobot">@MichalDrobot</a><br />
Ubisoft Montreal<br />
<a href="http://michaldrobot.com/publications">slides<span id="goog_1135452706"></span></a><br />
<a href="https://www.youtube.com/watch?v=Bmy3Tt3Ottc">video</a></li>
<li>Volumetric lightning for many lights in Lords of the Fallen<br />
Benjamin Glatzel <a href="https://twitter.com/begla">@begla</a><br />
Deck13 Interactive<br />
<a href="http://bglatzel.movingblocks.net/publications/">slides</a><br />
<a href="https://www.youtube.com/watch?v=lz85j8bnChA">video</a></li>
<li>One year of porting: post mortem of two Linux/SteamOS launches<br />
Leszek Godlewski <a href="https://twitter.com/TheIneQuation">@TheIneQuation</a><br />
<a href="http://www.slideshare.net/LeszekGodlewski/lg-dd20141yop">slides</a><br />
<a href="https://www.youtube.com/watch?v=6Z8bx5s8IWs">video</a></li>
<li>The rendering technology of Lords of the Fallen<br />
Philip Hammer <a href="https://twitter.com/philiphammer0">@philiphammer0</a><br />
Deck13 Interactive<br />
<a href="http://bglatzel.movingblocks.net/rendering-technology-lords-fallen/">slides</a><br />
<a href="https://www.youtube.com/watch?v=QJX44OjFiLM">video</a></li>
<li>Assassin’s Creed 4: Lighting, weather and atmospherics<br />
Bartłomiej Wroński <a href="https://twitter.com/BartWronsk">@BartWronski</a><br />
Ubisoft Montreal<br />
<a href="http://bartwronski.com/publications/">slides</a><br />
<a href="https://www.youtube.com/watch?v=2DTseCegC2w">video</a></li>
</ul>
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