<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[martin mcbain]]></provider_name><provider_url><![CDATA[http://martinmcbain.com]]></provider_url><author_name><![CDATA[martinmcbain]]></author_name><author_url><![CDATA[https://martinmcbain.com/author/martinmcbain/]]></author_url><title><![CDATA[From Donkey Kong to the Silver&nbsp;Screen]]></title><type><![CDATA[link]]></type><html><![CDATA[<div data-shortcode="caption" id="attachment_268" style="width: 1034px" class="wp-caption alignleft"><a href="https://martinmcbain.files.wordpress.com/2014/05/james-bond.jpg"><img aria-describedby="caption-attachment-268" data-attachment-id="268" data-permalink="https://martinmcbain.com/2014/05/29/from-donkey-kong-to-the-silver-screen/casino-royale-filmstill-btintern/" data-orig-file="https://martinmcbain.files.wordpress.com/2014/05/james-bond.jpg" data-orig-size="2700,1798" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;Scanpix Denmark&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;BTINTERN BTINTERN - DANIEL CRAIG in Casino Royale \/\/ *Editorial Use Only* Ref: FB www.capitalpictures.com sales@capitalpictures.com Supplied by Capital Pictures \/\/ james bond - foto: sony&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;(c) Scanpix Denmark&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;Casino Royale - filmstill btintern&quot;}" data-image-title="Casino Royale &#8211; filmstill btintern" data-image-description="&lt;p&gt;BTINTERN BTINTERN &#8211; DANIEL CRAIG in Casino Royale // *Editorial Use Only* Ref: FB www.capitalpictures.com sales@capitalpictures.com Supplied by Capital Pictures // james bond &#8211; foto: sony&lt;/p&gt;
" data-image-caption="&lt;p&gt;From Donkey Kong to the Silver Screen: The Past, Present and Future of Game Cinematics&lt;/p&gt;
" data-medium-file="https://martinmcbain.files.wordpress.com/2014/05/james-bond.jpg?w=300" data-large-file="https://martinmcbain.files.wordpress.com/2014/05/james-bond.jpg?w=1024" class="size-large wp-image-268" src="https://martinmcbain.files.wordpress.com/2014/05/james-bond.jpg?w=1024&#038;h=681" alt="From Donkey Kong to the Silver Screen: The Past, Present and Future of Game Cinematics" srcset="https://martinmcbain.files.wordpress.com/2014/05/james-bond.jpg?w=1024&amp;h=681 1024w, https://martinmcbain.files.wordpress.com/2014/05/james-bond.jpg?w=2045&amp;h=1362 2045w, https://martinmcbain.files.wordpress.com/2014/05/james-bond.jpg?w=150&amp;h=100 150w, https://martinmcbain.files.wordpress.com/2014/05/james-bond.jpg?w=300&amp;h=200 300w, https://martinmcbain.files.wordpress.com/2014/05/james-bond.jpg?w=768&amp;h=511 768w" sizes="(max-width: 1024px) 100vw, 1024px"   /></a><p id="caption-attachment-268" class="wp-caption-text">From Donkey Kong to the Silver Screen: The Past, Present and Future of Game Cinematics</p></div>
<p>For all you cinematics enthusiasts out there, I&#8217;ve written an article for gamedev.net giving a brief overview of the subject &#8211; past, present and future. I plan on writing further articles that examine the best techniques and methods to seamlessly integrate cinematic sequences and gameplay and which allow for a truly immersive experience. If there&#8217;s anything you&#8217;d especially like to see included give me a shout!</p>
<p>Check it out <strong><a title="From Donkey Kong to the Silver Screen: The Past, Present and Future of Game Cinematics" href="http://www.gamedev.net/page/resources/_/creative/game-design/from-donkey-kong-to-the-silver-screen-the-past-present-and-future-of-game-cinematics-r3670" target="_blank">here</a></strong>:</p>
<p>&nbsp;</p>
]]></html><thumbnail_url><![CDATA[https://martinmcbain.files.wordpress.com/2014/05/james-bond.jpg?w=580&fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[]]></thumbnail_width><thumbnail_height><![CDATA[]]></thumbnail_height></oembed>