<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[martin mcbain]]></provider_name><provider_url><![CDATA[http://martinmcbain.com]]></provider_url><author_name><![CDATA[martinmcbain]]></author_name><author_url><![CDATA[https://martinmcbain.com/author/martinmcbain/]]></author_url><title><![CDATA[Projects]]></title><type><![CDATA[link]]></type><html><![CDATA[<p style="text-align:justify;">With over 20 years experience in Animation working on over 28 Game and Movie developments, I have worked as both an Animation and Cinematics Director. In addition to overseeing my team, I am highly involved in all aspects of production &#8211; ranging from storyboarding and pre-visualization to body/facial animation, cinematography/camera work, rendering, post effects and editing. I have worked on  many high-profile gaming and movie titles, including <strong>Call of Duty</strong> &#8211; the most successful game in gaming history, and <strong>Star Wars Episode VII The Force Awakens</strong> &#8211; the number one movie, and hugely anticipated sequel of all time. I am now employed by Raven Software (Activision), most recently known for their work on Call of Duty, as Animation Director working on some really cool stuff!</p>
<p>&nbsp;</p>
<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/cod-mw.jpg"><img loading="lazy" data-attachment-id="311" data-permalink="https://martinmcbain.com/portfolio/cod-mw/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/cod-mw.jpg" data-orig-size="250,312" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="cod MW" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/cod-mw.jpg?w=240" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/cod-mw.jpg?w=250" class="  wp-image-311 alignleft" src="https://martinmcbain.files.wordpress.com/2013/05/cod-mw.jpg?w=115&#038;h=144" alt="cod MW" width="115" height="144" srcset="https://martinmcbain.files.wordpress.com/2013/05/cod-mw.jpg?w=115&amp;h=144 115w, https://martinmcbain.files.wordpress.com/2013/05/cod-mw.jpg?w=230&amp;h=288 230w, https://martinmcbain.files.wordpress.com/2013/05/cod-mw.jpg?w=120&amp;h=150 120w" sizes="(max-width: 115px) 100vw, 115px" /></a>Project: Call of Duty &#8211; Modern Warfare Remastered<br />
</strong><strong>Role: Animation Director</strong><br />
<strong>Company: Raven Software (Activision)</strong></p>
<p style="text-align:justify;">Working on the hugely successful and number one gaming franchise of all time: Call of Duty. My responsibilities as Animation Director is to drive and oversee the Animation, Motion Capture Studio and Technical Rigging Departments, ensuring all Animations and Cinematics are delivered to highest levels of quality.</p>
<p>&nbsp;</p>
<p><a href="https://martinmcbain.files.wordpress.com/2013/05/call-of-duty-infinite-warfare-original-boxart.jpg"><img loading="lazy" data-attachment-id="310" data-permalink="https://martinmcbain.com/portfolio/call-of-duty-infinite-warfare-original-boxart/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/call-of-duty-infinite-warfare-original-boxart.jpg" data-orig-size="1200,1500" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Call-of-Duty-Infinite-Warfare-Original-Boxart" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/call-of-duty-infinite-warfare-original-boxart.jpg?w=240" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/call-of-duty-infinite-warfare-original-boxart.jpg?w=819" class="  wp-image-310 alignleft" src="https://martinmcbain.files.wordpress.com/2013/05/call-of-duty-infinite-warfare-original-boxart.jpg?w=115&#038;h=144" alt="Call-of-Duty-Infinite-Warfare-Original-Boxart" width="115" height="144" srcset="https://martinmcbain.files.wordpress.com/2013/05/call-of-duty-infinite-warfare-original-boxart.jpg?w=115&amp;h=144 115w, https://martinmcbain.files.wordpress.com/2013/05/call-of-duty-infinite-warfare-original-boxart.jpg?w=230&amp;h=288 230w, https://martinmcbain.files.wordpress.com/2013/05/call-of-duty-infinite-warfare-original-boxart.jpg?w=120&amp;h=150 120w" sizes="(max-width: 115px) 100vw, 115px" /></a><strong>Project: Call of Duty &#8211; Infinite Warfare<br />
</strong><strong>Role: Animation Director</strong><br />
<strong>Company: Raven Software (Activision)</strong></p>
<p style="text-align:justify;">Working on the hugely successful and number one gaming franchise of all time: Call of Duty. My responsibilities as Animation Director is to drive and oversee the Animation, Motion Capture Studio and Technical Rigging Departments, ensuring all Animations and Cinematics are delivered to highest levels of quality.</p>
<p>&nbsp;</p>
<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/blackops3.jpg"><img loading="lazy" data-attachment-id="309" data-permalink="https://martinmcbain.com/portfolio/blackops3/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/blackops3.jpg" data-orig-size="190,266" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="blackops3" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/blackops3.jpg?w=190" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/blackops3.jpg?w=190" class="  wp-image-309 alignleft" src="https://martinmcbain.files.wordpress.com/2013/05/blackops3.jpg?w=114&#038;h=159" alt="blackops3" width="114" height="159" srcset="https://martinmcbain.files.wordpress.com/2013/05/blackops3.jpg?w=114&amp;h=159 114w, https://martinmcbain.files.wordpress.com/2013/05/blackops3.jpg?w=107&amp;h=150 107w, https://martinmcbain.files.wordpress.com/2013/05/blackops3.jpg 190w" sizes="(max-width: 114px) 100vw, 114px" /></a>Project: Call of Duty &#8211; Black Ops 3<br />
</strong><strong>Role: Animation Director</strong><br />
<strong>Company: Raven Software (Activision)</strong></p>
<p style="text-align:justify;">Working on the hugely successful and number one gaming franchise of all time: Call of Duty. My responsibilities as Animation Director is to drive and oversee the Animation, Motion Capture Studio and Technical Rigging Departments, ensuring all Animations and Cinematics are delivered to highest levels of quality.</p>
<p>&nbsp;</p>
<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/cod-online.jpg"><img loading="lazy" data-attachment-id="308" data-permalink="https://martinmcbain.com/portfolio/cod-online/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/cod-online.jpg" data-orig-size="177,231" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="cod online" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/cod-online.jpg?w=177" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/cod-online.jpg?w=177" class="  wp-image-308 alignleft" src="https://martinmcbain.files.wordpress.com/2013/05/cod-online.jpg?w=115&#038;h=150" alt="cod online" width="115" height="150" srcset="https://martinmcbain.files.wordpress.com/2013/05/cod-online.jpg?w=115&amp;h=150 115w, https://martinmcbain.files.wordpress.com/2013/05/cod-online.jpg 177w" sizes="(max-width: 115px) 100vw, 115px" /></a>Project: Call of Duty &#8211; Online (China)<br />
</strong><strong>Role: Animation Director</strong><br />
<strong>Company: Raven Software (Activision)</strong></p>
<p style="text-align:justify;">Working on the hugely successful and number one gaming franchise of all time: Call of Duty. My responsibilities as Animation Director is to drive and oversee the Animation, Motion Capture Studio and Technical Rigging Departments, ensuring all Animations and Cinematics are delivered to highest levels of quality.</p>
<p>&nbsp;</p>
<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/advanced_warfare.jpg"><img loading="lazy" data-attachment-id="307" data-permalink="https://martinmcbain.com/portfolio/advanced_warfare/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/advanced_warfare.jpg" data-orig-size="288,332" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Advanced_Warfare" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/advanced_warfare.jpg?w=260" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/advanced_warfare.jpg?w=288" class="  wp-image-307 alignleft" src="https://martinmcbain.files.wordpress.com/2013/05/advanced_warfare.jpg?w=114&#038;h=132" alt="Advanced_Warfare" width="114" height="132" srcset="https://martinmcbain.files.wordpress.com/2013/05/advanced_warfare.jpg?w=114&amp;h=132 114w, https://martinmcbain.files.wordpress.com/2013/05/advanced_warfare.jpg?w=228&amp;h=264 228w, https://martinmcbain.files.wordpress.com/2013/05/advanced_warfare.jpg?w=130&amp;h=150 130w" sizes="(max-width: 114px) 100vw, 114px" /></a>Project: Call of Duty &#8211; Advanced Warfare Exo Zombies<br />
</strong><strong>Role: Animation Director</strong><br />
<strong>Company: Raven Software (Activision)</strong></p>
<p style="text-align:justify;">Working on the hugely successful and number one gaming franchise of all time: Call of Duty. My responsibilities as Animation Director is to drive and oversee the Animation, Motion Capture Studio and Technical Rigging Departments, ensuring all Animations and Cinematics are delivered to highest levels of quality.</p>
<p>&nbsp;</p>
<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/total_war_rome_ii_cover.jpg"><img loading="lazy" data-attachment-id="303" data-permalink="https://martinmcbain.com/portfolio/total_war_rome_ii_cover/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/total_war_rome_ii_cover.jpg" data-orig-size="300,425" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Total_War_Rome_II_cover" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/total_war_rome_ii_cover.jpg?w=212" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/total_war_rome_ii_cover.jpg?w=300" class="  wp-image-303 alignleft" src="https://martinmcbain.files.wordpress.com/2013/05/total_war_rome_ii_cover.jpg?w=116&#038;h=164" alt="Total_War_Rome_II_cover" width="116" height="164" srcset="https://martinmcbain.files.wordpress.com/2013/05/total_war_rome_ii_cover.jpg?w=116&amp;h=164 116w, https://martinmcbain.files.wordpress.com/2013/05/total_war_rome_ii_cover.jpg?w=232&amp;h=328 232w, https://martinmcbain.files.wordpress.com/2013/05/total_war_rome_ii_cover.jpg?w=106&amp;h=150 106w, https://martinmcbain.files.wordpress.com/2013/05/total_war_rome_ii_cover.jpg?w=212&amp;h=300 212w" sizes="(max-width: 116px) 100vw, 116px" /></a>Project: Total War &#8211; Rome 2<br />
</strong><strong>Role: Cinematics and Marketing Artist</strong><br />
<strong>Company: The Creative Assembly (SEGA)</strong></p>
<p style="text-align:justify;">Working on the hugely successful and number one RTS game, Total War. My responsibilities included the production of Cinematic and Marketing game trailers for Total War series.</p>
<p>&nbsp;</p>
<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/the_legend_of_tarzan_poster.jpg"><img loading="lazy" data-attachment-id="312" data-permalink="https://martinmcbain.com/portfolio/the_legend_of_tarzan_poster/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/the_legend_of_tarzan_poster.jpg" data-orig-size="259,384" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="The_Legend_of_Tarzan_poster" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/the_legend_of_tarzan_poster.jpg?w=202" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/the_legend_of_tarzan_poster.jpg?w=259" class="  wp-image-312 alignleft" src="https://martinmcbain.files.wordpress.com/2013/05/the_legend_of_tarzan_poster.jpg?w=114&#038;h=169" alt="The_Legend_of_Tarzan_poster" width="114" height="169" srcset="https://martinmcbain.files.wordpress.com/2013/05/the_legend_of_tarzan_poster.jpg?w=114&amp;h=169 114w, https://martinmcbain.files.wordpress.com/2013/05/the_legend_of_tarzan_poster.jpg?w=228&amp;h=338 228w, https://martinmcbain.files.wordpress.com/2013/05/the_legend_of_tarzan_poster.jpg?w=101&amp;h=150 101w" sizes="(max-width: 114px) 100vw, 114px" /></a>Project: The Legend of Tarzan</strong><br />
<strong>Role: Pre-Visualisation Artist and Camera Specialist</strong><br />
<strong>Company: Proof inc</strong></p>
<p style="text-align:justify;">Working on site at the fantastic Warner Bros. Studio in London, on this ambitious major movie title. My role includes specialist camera animation and devising innovative shots incorporating revolutionary use of Robotic Arms to control both actor and cameras in complex synchronization.</p>
<p>&nbsp;</p>
<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/star-wars-force-awakens-official-poster.jpg"><img loading="lazy" data-attachment-id="304" data-permalink="https://martinmcbain.com/portfolio/star-wars-force-awakens-official-poster/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/star-wars-force-awakens-official-poster.jpg" data-orig-size="1458,2160" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="star-wars-force-awakens-official-poster" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/star-wars-force-awakens-official-poster.jpg?w=203" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/star-wars-force-awakens-official-poster.jpg?w=691" class="  wp-image-304 alignleft" src="https://martinmcbain.files.wordpress.com/2013/05/star-wars-force-awakens-official-poster.jpg?w=116&#038;h=172" alt="star-wars-force-awakens-official-poster" width="116" height="172" srcset="https://martinmcbain.files.wordpress.com/2013/05/star-wars-force-awakens-official-poster.jpg?w=116&amp;h=172 116w, https://martinmcbain.files.wordpress.com/2013/05/star-wars-force-awakens-official-poster.jpg?w=232&amp;h=344 232w, https://martinmcbain.files.wordpress.com/2013/05/star-wars-force-awakens-official-poster.jpg?w=101&amp;h=150 101w, https://martinmcbain.files.wordpress.com/2013/05/star-wars-force-awakens-official-poster.jpg?w=203&amp;h=300 203w" sizes="(max-width: 116px) 100vw, 116px" /></a>Project: Star Wars Episode VII &#8211; The Force Awakens                                          </strong><br />
<strong>Role: Pre-Visualisation and layout Artist</strong><br />
<strong>Company: Halon Entertainment (Lucasfilm)</strong></p>
<p style="text-align:justify;">Based on site at the world famous Pinewood Studios in London, I worked closely with J.J.Abrams and the Production Crew at ILM to visualize the hugely anticipated movie. My responsibilities include pre-visualization scene and shot layout, with a huge focus on vehicle flight path, including key shots for the Millennium Falcon, and camera layout for complex shots.</p>
<p>&nbsp;</p>
<p><a href="https://martinmcbain.files.wordpress.com/2013/05/greygoo-cover-art.jpg"><strong><img loading="lazy" data-attachment-id="305" data-permalink="https://martinmcbain.com/portfolio/greygoo-cover-art/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/greygoo-cover-art.jpg" data-orig-size="250,352" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Greygoo-cover-art" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/greygoo-cover-art.jpg?w=213" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/greygoo-cover-art.jpg?w=250" class="  wp-image-305 alignleft" src="https://martinmcbain.files.wordpress.com/2013/05/greygoo-cover-art.jpg?w=117&#038;h=165" alt="Greygoo-cover-art" width="117" height="165" srcset="https://martinmcbain.files.wordpress.com/2013/05/greygoo-cover-art.jpg?w=117&amp;h=165 117w, https://martinmcbain.files.wordpress.com/2013/05/greygoo-cover-art.jpg?w=234&amp;h=330 234w, https://martinmcbain.files.wordpress.com/2013/05/greygoo-cover-art.jpg?w=107&amp;h=150 107w" sizes="(max-width: 117px) 100vw, 117px" /></strong></a><strong>Projects: Grey Goo</strong><br />
<strong>Role: Animation/Cinematics/Camera Specialist</strong><br />
<strong>Company: Axis Animation</strong></p>
<p style="text-align:justify;">Working on the Cinematics for Grey Goo, an ambitious RTS game, my responsibilities included character animation &#8211; both facial and body &#8211; vehicle, and camera animation from initial staging and layout through to completion.</p>
<p>&nbsp;</p>
<p><strong><br />
<a href="https://martinmcbain.files.wordpress.com/2013/05/dead_island_2_cover_art.jpg"><img loading="lazy" data-attachment-id="306" data-permalink="https://martinmcbain.com/portfolio/dead_island_2_cover_art/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/dead_island_2_cover_art.jpg" data-orig-size="290,337" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="Dead_Island_2_cover_art" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/dead_island_2_cover_art.jpg?w=258" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/dead_island_2_cover_art.jpg?w=290" class="  wp-image-306 alignleft" src="https://martinmcbain.files.wordpress.com/2013/05/dead_island_2_cover_art.jpg?w=115&#038;h=134" alt="Dead_Island_2_cover_art" width="115" height="134" srcset="https://martinmcbain.files.wordpress.com/2013/05/dead_island_2_cover_art.jpg?w=115&amp;h=134 115w, https://martinmcbain.files.wordpress.com/2013/05/dead_island_2_cover_art.jpg?w=230&amp;h=268 230w, https://martinmcbain.files.wordpress.com/2013/05/dead_island_2_cover_art.jpg?w=129&amp;h=150 129w" sizes="(max-width: 115px) 100vw, 115px" /></a>Projects: Dead Island 2</strong><br />
<strong>Role: Animation/Cinematics/Camera Specialist</strong><br />
<strong>Company: Axis Animation</strong></p>
<p style="text-align:justify;">Working on Dead Island 2 E3 2014 Reveal Trailer, my responsibilities included character animation &#8211; both facial and body &#8211; vehicle, and camera animation from initial staging and layout through to completion.</p>
<p><strong>      </strong></p>
<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/image.jpg"><img loading="lazy" data-attachment-id="241" data-permalink="https://martinmcbain.com/portfolio/image/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/image.jpg" data-orig-size="1510,1905" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="image" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/image.jpg?w=238" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/image.jpg?w=812" class="alignleft  wp-image-241" src="https://martinmcbain.files.wordpress.com/2013/05/image.jpg?w=106&#038;h=134" alt="image" width="106" height="134" srcset="https://martinmcbain.files.wordpress.com/2013/05/image.jpg?w=106&amp;h=134 106w, https://martinmcbain.files.wordpress.com/2013/05/image.jpg?w=212&amp;h=268 212w, https://martinmcbain.files.wordpress.com/2013/05/image.jpg?w=119&amp;h=150 119w" sizes="(max-width: 106px) 100vw, 106px" /></a></strong><strong>Project: Kinect Sports Rivals</strong><br />
<b>Role: Cinematics Specialist                                          </b><br />
<b>Company: Microsoft Game Studios/ Rare</b></p>
<p style="text-align:justify;">As one of Microsoft&#8217;s flagship Xbox One titles, Kinect Sports Rivals was an especially exciting project to be involved with. Due to my many years of experience in the field of cinematics, my main role was to create engaging and dynamic cutscenes to entertain and inform the player.</p>
<p>&nbsp;</p>
<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/007-legends1.jpg"><img loading="lazy" data-attachment-id="172" data-permalink="https://martinmcbain.com/portfolio/007-legends/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/007-legends1.jpg" data-orig-size="155,220" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="007 legends" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/007-legends1.jpg?w=155" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/007-legends1.jpg?w=155" class="alignleft size-thumbnail wp-image-172" src="https://martinmcbain.files.wordpress.com/2013/05/007-legends1.jpg?w=105&#038;h=150" alt="007 legends" width="105" height="150" srcset="https://martinmcbain.files.wordpress.com/2013/05/007-legends1.jpg?w=105&amp;h=150 105w, https://martinmcbain.files.wordpress.com/2013/05/007-legends1.jpg 155w" sizes="(max-width: 105px) 100vw, 105px" /></a>Project: James Bond 007 &#8211; Legends                                          </strong><br />
<strong>Role: Cinematics Director/Lead Cinematics Animator  </strong><br />
<strong>Company: Eurocom</strong></p>
<p style="text-align:justify;">To coincide with the 50th anniversary of the James Bond franchise, Legends was an opportunity to celebrate all that the eponymous hero represents. Working in collaboration Danjaq (responsible for the copyright and trademarks related to James Bond on screen), I was tasked with creating a contemporary cinematic look and feel in keeping with Daniel Craig&#8217;s Skyfall. Working with talented actors to capture iconic Bond moments, I led the Cinematics team to produce all cutscenes and in-game cinematic sequences.</p>
<p>&nbsp;</p>
<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/007-reloaded.jpg"><img loading="lazy" data-attachment-id="174" data-permalink="https://martinmcbain.com/portfolio/007-reloaded/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/007-reloaded.jpg" data-orig-size="155,220" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="007 reloaded" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/007-reloaded.jpg?w=155" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/007-reloaded.jpg?w=155" class="alignleft size-thumbnail wp-image-174" src="https://martinmcbain.files.wordpress.com/2013/05/007-reloaded.jpg?w=105&#038;h=150" alt="007 reloaded" width="105" height="150" srcset="https://martinmcbain.files.wordpress.com/2013/05/007-reloaded.jpg?w=105&amp;h=150 105w, https://martinmcbain.files.wordpress.com/2013/05/007-reloaded.jpg 155w" sizes="(max-width: 105px) 100vw, 105px" /></a>Project: James Bond 007 &#8211; GoldenEye &amp; GoldenEye Reloaded</strong><br />
<strong>Role: Cinematics Director/Lead Cinematics Animator</strong><br />
<strong>Company: Eurocom</strong></p>
<p style="text-align:justify;">Working in collaboration with Activision during the development of the critically acclaimed remake of Rare&#8217;s GoldenEye, I worked closely with, and directed, Ben Cooke (Daniel Craig&#8217;s stunt double) to produce re-imagined cinematic sequences and interactive cinematic gameplay on a bolder, more contemporary scale than the original.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/disney-universe1.jpg"><img loading="lazy" data-attachment-id="180" data-permalink="https://martinmcbain.com/portfolio/disney-universe/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/disney-universe1.jpg" data-orig-size="155,220" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Disney Universe" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/disney-universe1.jpg?w=155" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/disney-universe1.jpg?w=155" class="alignleft size-thumbnail wp-image-180" src="https://martinmcbain.files.wordpress.com/2013/05/disney-universe1.jpg?w=105&#038;h=150" alt="Disney Universe" width="105" height="150" srcset="https://martinmcbain.files.wordpress.com/2013/05/disney-universe1.jpg?w=105&amp;h=150 105w, https://martinmcbain.files.wordpress.com/2013/05/disney-universe1.jpg 155w" sizes="(max-width: 105px) 100vw, 105px" /></a></strong><strong>Project: Disney Universe</strong><br />
<strong>Role: Cinematics Director/Lead Cinematics Animator</strong><br />
<strong>Company: Eurocom</strong></p>
<p style="text-align:justify;">A family orientated title based on Disney/Pixar IPs. I was tasked with producing original cinematics, in keeping with Disney/Pixar&#8217;s unique style, to inform and entertain players.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/rio11.jpg"><img loading="lazy" data-attachment-id="187" data-permalink="https://martinmcbain.com/portfolio/rio1/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/rio11.jpg" data-orig-size="155,220" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="rio1" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/rio11.jpg?w=155" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/rio11.jpg?w=155" class="alignleft size-thumbnail wp-image-187" src="https://martinmcbain.files.wordpress.com/2013/05/rio11.jpg?w=105&#038;h=150" alt="rio1" width="105" height="150" srcset="https://martinmcbain.files.wordpress.com/2013/05/rio11.jpg?w=105&amp;h=150 105w, https://martinmcbain.files.wordpress.com/2013/05/rio11.jpg 155w" sizes="(max-width: 105px) 100vw, 105px" /></a></strong><strong>Project: Rio</strong><br />
<strong>Role: Cinematics Director/Lead Cinematics Animator</strong><br />
<strong>Company: Eurocom</strong></p>
<p style="text-align:justify;">Following the success of Ice Age 3, this project was developed to coincide with the release of Blue Sky&#8217;s Rio. I produced fun and informative cinematics to complement the gameplay.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/vancouver.jpg"><img loading="lazy" data-attachment-id="190" data-permalink="https://martinmcbain.com/portfolio/vancouver/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/vancouver.jpg" data-orig-size="155,220" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="VANCOUVER" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/vancouver.jpg?w=155" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/vancouver.jpg?w=155" class="alignleft size-thumbnail wp-image-190" src="https://martinmcbain.files.wordpress.com/2013/05/vancouver.jpg?w=105&#038;h=150" alt="VANCOUVER" width="105" height="150" srcset="https://martinmcbain.files.wordpress.com/2013/05/vancouver.jpg?w=105&amp;h=150 105w, https://martinmcbain.files.wordpress.com/2013/05/vancouver.jpg 155w" sizes="(max-width: 105px) 100vw, 105px" /></a>Project: Vancouver 2010 Winter Olympics</strong><br />
<strong>Role: Cinematics Director/Lead Cinematics Animator</strong><br />
<strong>Company: Eurocom</strong></p>
<p style="text-align:justify;">Coinciding with the Vancouver Winter Olympics 2010, I developed the style of the cinematic sequences/cinematic gameplay to replicate the exhilarating look and feel of a televised major sporting event.</p>
<p>&nbsp;</p>
<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/dead_space_extraction1.jpg"><img loading="lazy" data-attachment-id="178" data-permalink="https://martinmcbain.com/portfolio/dead_space_extraction/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/dead_space_extraction1.jpg" data-orig-size="155,220" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Dead_Space_Extraction" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/dead_space_extraction1.jpg?w=155" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/dead_space_extraction1.jpg?w=155" class="alignleft size-thumbnail wp-image-178" src="https://martinmcbain.files.wordpress.com/2013/05/dead_space_extraction1.jpg?w=105&#038;h=150" alt="Dead_Space_Extraction" width="105" height="150" srcset="https://martinmcbain.files.wordpress.com/2013/05/dead_space_extraction1.jpg?w=105&amp;h=150 105w, https://martinmcbain.files.wordpress.com/2013/05/dead_space_extraction1.jpg 155w" sizes="(max-width: 105px) 100vw, 105px" /></a>Project: Dead Space Extraction</strong><br />
<strong>Role: Cinematics Director/Lead Cinematics Animator</strong><br />
<strong>Company: Eurocom</strong></p>
<p style="text-align:justify;">Worked closely with EA to produce an especially immersive cinematic experience to enable the player to feel truly part of the Dead Space universe.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/ice-age-3.jpg"><img loading="lazy" data-attachment-id="181" data-permalink="https://martinmcbain.com/portfolio/ice-age-3/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/ice-age-3.jpg" data-orig-size="155,220" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="ice age 3" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/ice-age-3.jpg?w=155" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/ice-age-3.jpg?w=155" class="alignleft size-thumbnail wp-image-181" src="https://martinmcbain.files.wordpress.com/2013/05/ice-age-3.jpg?w=105&#038;h=150" alt="ice age 3" width="105" height="150" srcset="https://martinmcbain.files.wordpress.com/2013/05/ice-age-3.jpg?w=105&amp;h=150 105w, https://martinmcbain.files.wordpress.com/2013/05/ice-age-3.jpg 155w" sizes="(max-width: 105px) 100vw, 105px" /></a>Project: Ice Age 3 – Dawn of the Dinosaurs</strong><br />
<strong>Role: Cinematics Director/Lead Cinematics Animator</strong><br />
<strong>Company: Eurocom</strong></p>
<p style="text-align:justify;">Working in close collaboration with Blue Sky to produce an entertaining title to complement the movie and its characters, I was asked to develop cutscenes to reflect the humour and characterisation of the Ice Age movies.</p>
<p>&nbsp;</p>
<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/disney-g-force1.jpg"><img loading="lazy" data-attachment-id="179" data-permalink="https://martinmcbain.com/portfolio/disney-g-force/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/disney-g-force1.jpg" data-orig-size="155,220" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="disney g-force" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/disney-g-force1.jpg?w=155" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/disney-g-force1.jpg?w=155" class="alignleft size-thumbnail wp-image-179" src="https://martinmcbain.files.wordpress.com/2013/05/disney-g-force1.jpg?w=105&#038;h=150" alt="disney g-force" width="105" height="150" srcset="https://martinmcbain.files.wordpress.com/2013/05/disney-g-force1.jpg?w=105&amp;h=150 105w, https://martinmcbain.files.wordpress.com/2013/05/disney-g-force1.jpg 155w" sizes="(max-width: 105px) 100vw, 105px" /></a>Project: Disney G-Force</strong><br />
<strong>Role: Cinematics Director/Lead Cinematics Animator</strong><br />
<strong>Company: Eurocom</strong></p>
<p style="text-align:justify;">Working in close collaboration with Disney and Bruckheimer’s production team, I developed a dramatic cinematic style to reflect the look and feel of G-Force the movie.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/007-qos1.jpg"><img loading="lazy" data-attachment-id="173" data-permalink="https://martinmcbain.com/portfolio/007-qos/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/007-qos1.jpg" data-orig-size="155,220" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="007 QOS" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/007-qos1.jpg?w=155" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/007-qos1.jpg?w=155" class="alignleft size-thumbnail wp-image-173" src="https://martinmcbain.files.wordpress.com/2013/05/007-qos1.jpg?w=105&#038;h=150" alt="007 QOS" width="105" height="150" srcset="https://martinmcbain.files.wordpress.com/2013/05/007-qos1.jpg?w=105&amp;h=150 105w, https://martinmcbain.files.wordpress.com/2013/05/007-qos1.jpg 155w" sizes="(max-width: 105px) 100vw, 105px" /></a>Project:  James Bond 007 &#8211; Quantum of Solace</strong><br />
<strong>Role: Cinematics Director/Lead Cinematics Animator</strong><br />
<strong>Company: Eurocom</strong></p>
<p style="text-align:justify;">Working in conjunction with Activision, I visited Treyarch to study the Quantum of Solace movie script and to discuss my vision for the cinematics. As a result, I developed a fast-paced cinematic style to complement the action and drama of the movie.</p>
<p>&nbsp;</p>
<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/mummy1.jpg"><img loading="lazy" data-attachment-id="182" data-permalink="https://martinmcbain.com/portfolio/mummy/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/mummy1.jpg" data-orig-size="155,220" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="mummy" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/mummy1.jpg?w=155" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/mummy1.jpg?w=155" class="alignleft size-thumbnail wp-image-182" src="https://martinmcbain.files.wordpress.com/2013/05/mummy1.jpg?w=105&#038;h=150" alt="mummy" width="105" height="150" srcset="https://martinmcbain.files.wordpress.com/2013/05/mummy1.jpg?w=105&amp;h=150 105w, https://martinmcbain.files.wordpress.com/2013/05/mummy1.jpg 155w" sizes="(max-width: 105px) 100vw, 105px" /></a>Project: The Mummy: Tomb of the Dragon Emperor</strong><br />
<strong>Role: Cinematics Director/Lead Cinematics Animator</strong><br />
<strong>Company: Eurocom</strong></p>
<p style="text-align:justify;">Working to an exceptionally tight deadline, I developed cinematic cutscenes to capture the look and feel of the movie.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/beijing_20081.jpg"><img loading="lazy" data-attachment-id="177" data-permalink="https://martinmcbain.com/portfolio/beijing_2008/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/beijing_20081.jpg" data-orig-size="155,220" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="beijing_2008" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/beijing_20081.jpg?w=155" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/beijing_20081.jpg?w=155" class="alignleft size-thumbnail wp-image-177" src="https://martinmcbain.files.wordpress.com/2013/05/beijing_20081.jpg?w=105&#038;h=150" alt="beijing_2008" width="105" height="150" srcset="https://martinmcbain.files.wordpress.com/2013/05/beijing_20081.jpg?w=105&amp;h=150 105w, https://martinmcbain.files.wordpress.com/2013/05/beijing_20081.jpg 155w" sizes="(max-width: 105px) 100vw, 105px" /></a>Project: Beijing 2008 Olympic Games</strong><br />
<strong>Role: Cinematics Director/Lead Cinematics Animator</strong><br />
<strong>Company: Eurocom</strong></p>
<p style="text-align:justify;">Delivered a cinematic feel to capture the thrilling atmosphere of a televised major sporting event.</p>
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<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/sony.jpg"><img loading="lazy" data-attachment-id="188" data-permalink="https://martinmcbain.com/portfolio/sony/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/sony.jpg" data-orig-size="155,220" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="SONY" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/sony.jpg?w=155" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/sony.jpg?w=155" class="alignleft size-thumbnail wp-image-188" src="https://martinmcbain.files.wordpress.com/2013/05/sony.jpg?w=105&#038;h=150" alt="SONY" width="105" height="150" srcset="https://martinmcbain.files.wordpress.com/2013/05/sony.jpg?w=105&amp;h=150 105w, https://martinmcbain.files.wordpress.com/2013/05/sony.jpg 155w" sizes="(max-width: 105px) 100vw, 105px" /></a>Project:  Protector (unreleased title &#8211; PS3)</strong><br />
<strong>Role: Cinematics Director/Lead Cinematics Animator</strong><br />
<strong>Company: Eurocom</strong></p>
<p style="text-align:justify;">A completely original IP developed for Sony. I was asked to create an emotional and compelling cinematic style.</p>
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<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/batman_begins1.jpg"><img loading="lazy" data-attachment-id="176" data-permalink="https://martinmcbain.com/portfolio/batman_begins/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/batman_begins1.jpg" data-orig-size="155,220" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="batman_begins" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/batman_begins1.jpg?w=155" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/batman_begins1.jpg?w=155" class="alignleft size-thumbnail wp-image-176" src="https://martinmcbain.files.wordpress.com/2013/05/batman_begins1.jpg?w=105&#038;h=150" alt="batman_begins" width="105" height="150" srcset="https://martinmcbain.files.wordpress.com/2013/05/batman_begins1.jpg?w=105&amp;h=150 105w, https://martinmcbain.files.wordpress.com/2013/05/batman_begins1.jpg 155w" sizes="(max-width: 105px) 100vw, 105px" /></a>Project: Batman Begins</strong><br />
<strong>Role: Lead Animator</strong><br />
<strong>Company: Eurocom</strong></p>
<p style="text-align:justify;">Part way through the project I was asked to join the team to assist in producing cinematics that reflected the dark, gritty atmosphere of the Batman movies.</p>
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<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/predator-concrete-jungle1.jpg"><img loading="lazy" data-attachment-id="184" data-permalink="https://martinmcbain.com/portfolio/predator-concrete-jungle/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/predator-concrete-jungle1.jpg" data-orig-size="155,220" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="predator-concrete-jungle" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/predator-concrete-jungle1.jpg?w=155" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/predator-concrete-jungle1.jpg?w=155" class="alignleft size-thumbnail wp-image-184" src="https://martinmcbain.files.wordpress.com/2013/05/predator-concrete-jungle1.jpg?w=105&#038;h=150" alt="predator-concrete-jungle" width="105" height="150" srcset="https://martinmcbain.files.wordpress.com/2013/05/predator-concrete-jungle1.jpg?w=105&amp;h=150 105w, https://martinmcbain.files.wordpress.com/2013/05/predator-concrete-jungle1.jpg 155w" sizes="(max-width: 105px) 100vw, 105px" /></a>Project: Predator: Concrete Jungle</strong><br />
<strong>Role: Lead Animator</strong><br />
<strong>Company: Eurocom</strong></p>
<p style="text-align:justify;">An exciting original game set in the Predator universe that allows players to freely navigate, explore and interact with the environment. I led the animation team to produce both cinematics and gameplay with futuristic and cyberpunk type visuals.</p>
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<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/sphinx.jpg"><img loading="lazy" data-attachment-id="189" data-permalink="https://martinmcbain.com/portfolio/sphinx/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/sphinx.jpg" data-orig-size="155,220" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="sphinx" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/sphinx.jpg?w=155" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/sphinx.jpg?w=155" class="alignleft size-thumbnail wp-image-189" src="https://martinmcbain.files.wordpress.com/2013/05/sphinx.jpg?w=105&#038;h=150" alt="sphinx" width="105" height="150" srcset="https://martinmcbain.files.wordpress.com/2013/05/sphinx.jpg?w=105&amp;h=150 105w, https://martinmcbain.files.wordpress.com/2013/05/sphinx.jpg 155w" sizes="(max-width: 105px) 100vw, 105px" /></a>Project: Sphinx: The Cursed Mummy</strong><br />
<strong>Role: Lead Animator</strong><br />
<strong>Company: Eurocom</strong></p>
<p style="text-align:justify;">Asked to assist part way through development to develop in-game character animations with a stylised look and feel.</p>
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<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/007_-_nightfire.jpg"><img loading="lazy" data-attachment-id="175" data-permalink="https://martinmcbain.com/portfolio/007_-_nightfire/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/007_-_nightfire.jpg" data-orig-size="155,220" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="007_-_Nightfire" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/007_-_nightfire.jpg?w=155" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/007_-_nightfire.jpg?w=155" class="alignleft size-thumbnail wp-image-175" src="https://martinmcbain.files.wordpress.com/2013/05/007_-_nightfire.jpg?w=105&#038;h=150" alt="007_-_Nightfire" width="105" height="150" srcset="https://martinmcbain.files.wordpress.com/2013/05/007_-_nightfire.jpg?w=105&amp;h=150 105w, https://martinmcbain.files.wordpress.com/2013/05/007_-_nightfire.jpg 155w" sizes="(max-width: 105px) 100vw, 105px" /></a></strong><strong>Project:  James Bond 007: Nightfire</strong><br />
<strong>Role: Lead Animator</strong><br />
<strong>Company: Eurocom</strong></p>
<p style="text-align:justify;">Working in close collaboration with EA to produce a completely original Bond story based on Pierce Brosnan&#8217;s portrayal of the character, I was responsible for in-game animation, including characters and weapons.</p>
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<p><strong><a href="https://martinmcbain.files.wordpress.com/2013/05/nba-hoopz.jpg"><img loading="lazy" data-attachment-id="183" data-permalink="https://martinmcbain.com/portfolio/nba-hoopz/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/nba-hoopz.jpg" data-orig-size="155,220" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="nba hoopz" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/nba-hoopz.jpg?w=155" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/nba-hoopz.jpg?w=155" class="alignleft size-thumbnail wp-image-183" src="https://martinmcbain.files.wordpress.com/2013/05/nba-hoopz.jpg?w=105&#038;h=150" alt="nba hoopz" width="105" height="150" srcset="https://martinmcbain.files.wordpress.com/2013/05/nba-hoopz.jpg?w=105&amp;h=150 105w, https://martinmcbain.files.wordpress.com/2013/05/nba-hoopz.jpg 155w" sizes="(max-width: 105px) 100vw, 105px" /></a>Project: NBA Hoopz</strong><br />
<strong>Role: Senior Animator</strong><br />
<strong>Company: Eurocom</strong></p>
<p style="text-align:justify;">A porting of the successful arcade game to home console; I was tasked with producing in-game animations and assisting in art and graphical assets.</p>
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