<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[martin mcbain]]></provider_name><provider_url><![CDATA[http://martinmcbain.com]]></provider_url><author_name><![CDATA[martinmcbain]]></author_name><author_url><![CDATA[https://martinmcbain.com/author/martinmcbain/]]></author_url><title><![CDATA[Shot Breakdown]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Taking an extremely hands on approach as Cinematics Director/Lead Cinematics Animator,  I was responsible for the overall artistic vision and creative direction for all cinematic sequences/cinematic gameplay &#8211; from initial concept  (including  storyboard development, visual directions, camera work and lighting) through to implementation into game engine or final render.</p>
<p>For all shots I was:</p>
<p>Responsible for all cinematography, choreography and direction  •  Responsible for all camera work, including both motion capture and keyframe animation, from initial shot layout through to final composition  •  Responsible for all post effects and direction of rendering and lighting  •  Responsible for all body, facial, camera motion capture and voice over  •  Responsible for overseeing all body, facial and vehicle animation work  •  Responsible for editing promotional materials<strong>  •  </strong>Heavily involved with auditioning and talent casting.</p>
<p><a href="https://martinmcbain.files.wordpress.com/2013/05/bd1b.jpg"><img loading="lazy" data-attachment-id="104" data-permalink="https://martinmcbain.com/shot-breakdown/bd1b/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/bd1b.jpg" data-orig-size="656,90" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="BD1b" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/bd1b.jpg?w=300" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/bd1b.jpg?w=656" class="alignleft size-full wp-image-104" alt="BD1b" src="https://martinmcbain.files.wordpress.com/2013/05/bd1b.jpg?w=580&#038;h=79" width="580" height="79" srcset="https://martinmcbain.files.wordpress.com/2013/05/bd1b.jpg?w=576&amp;h=79 576w, https://martinmcbain.files.wordpress.com/2013/05/bd1b.jpg?w=150&amp;h=21 150w, https://martinmcbain.files.wordpress.com/2013/05/bd1b.jpg?w=300&amp;h=41 300w, https://martinmcbain.files.wordpress.com/2013/05/bd1b.jpg 656w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
<p><b>Project:</b> James Bond 007 – GoldenEye Promotional clips featuring Ben Cooke (Daniel Craig stunt double).</p>
<p><b>Software:</b> Autodesk Maya, Adobe AfterEffects</p>
<p><b>My roles:</b></p>
<p>Having last-minute further access to the acting talent, spontaneously planned and directed the body/facial motion capture shoot.</p>
<p>Operated the motion capture camera.</p>
<p>Responsible for all motion capture layout and artistic modifications (such as laying out and editing received mocap data, timings and shot composition).</p>
<p>Supervised body/facial animation cleanup.</p>
<p>Supervised lighting and rendering.</p>
<p>Responsible for post effects.</p>
<p><a href="https://martinmcbain.files.wordpress.com/2013/05/bd2b.jpg"><img loading="lazy" data-attachment-id="105" data-permalink="https://martinmcbain.com/shot-breakdown/bd2b/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/bd2b.jpg" data-orig-size="639,90" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="BD2b" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/bd2b.jpg?w=300" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/bd2b.jpg?w=639" class="alignleft size-full wp-image-105" alt="BD2b" src="https://martinmcbain.files.wordpress.com/2013/05/bd2b.jpg?w=580&#038;h=81" width="580" height="81" srcset="https://martinmcbain.files.wordpress.com/2013/05/bd2b.jpg?w=575&amp;h=81 575w, https://martinmcbain.files.wordpress.com/2013/05/bd2b.jpg?w=150&amp;h=21 150w, https://martinmcbain.files.wordpress.com/2013/05/bd2b.jpg?w=300&amp;h=42 300w, https://martinmcbain.files.wordpress.com/2013/05/bd2b.jpg 639w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
<p><b>Project:</b> James Bond 007 – GoldenEye</p>
<p><b>Software:</b> Autodesk Maya, Adobe AfterEffects, In-house Dev tool</p>
<p><b>My roles:</b></p>
<p>Developed a modern and dynamic cinematic style in keeping with current Bond movies.</p>
<p>Produced blockout and pre-visualisation of all cinematics and in-game sequences.</p>
<p>Planned and directed the body and facial shoots and operated the motion capture camera.</p>
<p>All motion capture layout and artistic modifications (such as laying out and editing received mocap data, timings and shot composition).</p>
<p>Responsible for motion capture cleanup and body animation.</p>
<p>All vehicle animation.</p>
<p>Responsible for direction of lighting and post effects.</p>
<p>Personally animated and supervised others’ body and facial animation.</p>
<p>Animated all cameras.</p>
<p>Ensured successful implementation into the game.</p>
<p><a href="https://martinmcbain.files.wordpress.com/2013/05/bd3b.jpg"><img loading="lazy" data-attachment-id="106" data-permalink="https://martinmcbain.com/shot-breakdown/bd3b/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/bd3b.jpg" data-orig-size="643,90" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="BD3b" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/bd3b.jpg?w=300" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/bd3b.jpg?w=643" class="alignleft size-full wp-image-106" alt="BD3b" src="https://martinmcbain.files.wordpress.com/2013/05/bd3b.jpg?w=580&#038;h=81" width="580" height="81" srcset="https://martinmcbain.files.wordpress.com/2013/05/bd3b.jpg?w=580&amp;h=81 580w, https://martinmcbain.files.wordpress.com/2013/05/bd3b.jpg?w=150&amp;h=21 150w, https://martinmcbain.files.wordpress.com/2013/05/bd3b.jpg?w=300&amp;h=42 300w, https://martinmcbain.files.wordpress.com/2013/05/bd3b.jpg 643w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
<p><b>Project:</b> Protector (PS3 Sony exclusive)</p>
<p><b>Software:</b> Autodesk 3d Studio Max, In-house Dev tool</p>
<p><b>My roles:</b></p>
<p>Developed a contemporary style for all cinematic sequences/cinematic gameplay to create an interactive, yet movie like experience.</p>
<p>Produced blockout and pre-visualisation of all cinematics and in-game sequences.</p>
<p>Planned and directed the facial and body shoots and operated the motion capture camera.</p>
<p>All motion capture layout and artistic modifications (such as laying out and editing received mocap data, timings and shot composition).</p>
<p>Responsible for overseeing body animation cleanup.</p>
<p>All facial animation.</p>
<p>Responsible for development of facial blends and animation system.</p>
<p>Animated all cameras.</p>
<p>Responsible for game lighting, post effects and successful implementation into game engine.</p>
<p><a href="https://martinmcbain.files.wordpress.com/2013/05/bd4b.jpg"><img loading="lazy" data-attachment-id="107" data-permalink="https://martinmcbain.com/shot-breakdown/bd4b/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/bd4b.jpg" data-orig-size="647,91" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="BD4b" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/bd4b.jpg?w=300" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/bd4b.jpg?w=647" class="alignleft size-full wp-image-107" alt="BD4b" src="https://martinmcbain.files.wordpress.com/2013/05/bd4b.jpg?w=580&#038;h=81" width="580" height="81" srcset="https://martinmcbain.files.wordpress.com/2013/05/bd4b.jpg?w=576&amp;h=81 576w, https://martinmcbain.files.wordpress.com/2013/05/bd4b.jpg?w=150&amp;h=21 150w, https://martinmcbain.files.wordpress.com/2013/05/bd4b.jpg?w=300&amp;h=42 300w, https://martinmcbain.files.wordpress.com/2013/05/bd4b.jpg 647w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
<p><b>Project:</b> Vancouver Winter Olympics 2010</p>
<p><b>Software:</b> Autodesk Maya, In-house Dev tool</p>
<p><b>My roles:</b></p>
<p>Developed the style of the cinematic sequences/cinematic gameplay to replicate the exhilarating look and feel of a televised major sporting event.</p>
<p>Produced blockout and pre-visualisation of all cinematics and in-game sequences.</p>
<p>Planned and directed the body and facial shoots and operated the motion capture camera.</p>
<p>All motion capture layout and artistic modifications (such as laying out and editing received mocap data, timings and shot composition).</p>
<p>All body and facial animation.</p>
<p>All motion capture cleanup.</p>
<p>Animated all cameras.</p>
<p>Responsible for successful implementation into game engine.</p>
<p><a href="https://martinmcbain.files.wordpress.com/2013/05/bd5b.jpg"><img loading="lazy" data-attachment-id="108" data-permalink="https://martinmcbain.com/shot-breakdown/bd5b/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/bd5b.jpg" data-orig-size="657,90" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="BD5b" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/bd5b.jpg?w=300" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/bd5b.jpg?w=657" class="alignleft size-full wp-image-108" alt="BD5b" src="https://martinmcbain.files.wordpress.com/2013/05/bd5b.jpg?w=580&#038;h=79" width="580" height="79" srcset="https://martinmcbain.files.wordpress.com/2013/05/bd5b.jpg?w=580&amp;h=79 580w, https://martinmcbain.files.wordpress.com/2013/05/bd5b.jpg?w=150&amp;h=21 150w, https://martinmcbain.files.wordpress.com/2013/05/bd5b.jpg?w=300&amp;h=41 300w, https://martinmcbain.files.wordpress.com/2013/05/bd5b.jpg 657w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
<p><b>Project:</b> Disney’s G-Force</p>
<p><b>Software:</b> Autodesk Maya, In-house Dev tool</p>
<p><b>My roles:</b></p>
<p>Developed a dramatic and exciting cinematic style to reflect Disney/Bruckheimer’s vision for G-Force the movie.</p>
<p>Produced blockout and pre-visualisation of all cinematics and in-game sequences.</p>
<p>Planned and directed the body and facial shoots and operated the motion capture camera.</p>
<p>All motion capture layout and artistic modifications (such as laying out and editing received mocap data, timings and shot composition).</p>
<p>All body and facial animation.</p>
<p>All motion capture cleanup.</p>
<p>Responsible for overseeing the render and lighting for FMV cinematics.</p>
<p>Responsible for overseeing the successful implementation into game engine and capturing of game assets for movie sequences.</p>
<p><a href="https://martinmcbain.files.wordpress.com/2013/05/bd6b.jpg"><img loading="lazy" data-attachment-id="109" data-permalink="https://martinmcbain.com/shot-breakdown/bd6b/" data-orig-file="https://martinmcbain.files.wordpress.com/2013/05/bd6b.jpg" data-orig-size="653,90" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="BD6b" data-image-description="" data-image-caption="" data-medium-file="https://martinmcbain.files.wordpress.com/2013/05/bd6b.jpg?w=300" data-large-file="https://martinmcbain.files.wordpress.com/2013/05/bd6b.jpg?w=653" class="alignleft size-full wp-image-109" alt="BD6b" src="https://martinmcbain.files.wordpress.com/2013/05/bd6b.jpg?w=580&#038;h=79" width="580" height="79" srcset="https://martinmcbain.files.wordpress.com/2013/05/bd6b.jpg?w=573&amp;h=79 573w, https://martinmcbain.files.wordpress.com/2013/05/bd6b.jpg?w=150&amp;h=21 150w, https://martinmcbain.files.wordpress.com/2013/05/bd6b.jpg?w=300&amp;h=41 300w, https://martinmcbain.files.wordpress.com/2013/05/bd6b.jpg 653w" sizes="(max-width: 580px) 100vw, 580px" /></a></p>
<p><b>Project:</b> James Bond 007 – Legends</p>
<p><b>Software:</b> Autodesk Maya, In-house Dev tool, Adobe AfterEffects</p>
<p><b>My roles:</b></p>
<p>Developed a dynamic, fast-paced style for all cinematic sequences/cinematic gameplay in keeping with the latest Bond movie.</p>
<p>Produced blockout and pre-visualisation of all cinematics and in-game sequences.</p>
<p>Planned and directed the body motion capture shoots.</p>
<p>Planned and directed/supervised the facial shoots.</p>
<p>Operated the motion capture camera.</p>
<p>All motion capture layout and artistic changes (such as laying out and editing received mocap data, timings and shot composition).</p>
<p>Personally animated and supervised others’ body and facial animation.</p>
<p>Animated all cameras.</p>
<p>Produced and edited all cinematics using AfterEffects.</p>
<p>Responsible for overseeing and ensuring the successful implementation into game engine.</p>
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