<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Mythic Bios]]></provider_name><provider_url><![CDATA[http://matthewkirshenblatt.ca]]></provider_url><author_name><![CDATA[matthewkirshenblatt]]></author_name><author_url><![CDATA[https://matthewkirshenblatt.ca/author/matthewkirshenblatt/]]></author_url><title><![CDATA[Just Write It: The Perils of&nbsp;World-Building]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img src="https://i0.wp.com/assets.motherboard.tv/post_images/assets/000/011/800/alderaan_large.jpg" alt="" width="584" height="329" /></p>
<p>When I was in Grad School, I studied the concept of mythic world-building as the focus of my Master&#8217;s Thesis. To study and work with archetypes to build a whole other kind of world&#8211;reflective of the one we live in&#8211;can be a very rewarding and even more time-consuming quest.</p>
<p>I was talking with an acquaintance of mine about world-building: about doing research, getting the details just right, figuring out how the laws that govern your world actually work, what events have happened before the main story, the various back-stories that have occurred before and essentially the entire works. It is a necessary process: whether you are trying to make a narrative copy of the world that exists around you or a whole new one that&#8211;let&#8217;s face it&#8211;has some basis in history or imaginings that have happened before.</p>
<p>However, too much world-building can cause problems. I know: that sounds really weird, doesn&#8217;t it? How can world-building cause a writer or a story problems? How can there be such a thing as too much?</p>
<p>Well, the answer is that there is. Earlier on, I said it was very time-consuming and it is. You can spend months and years creating a whole world and know the ins and outs of every rule and power that exists there. You can spend that time modifying it too and rewriting it: which is all very well and good until you ask yourself where the story is. You know: the spark or idea that made you so enthusiastic to make all of this to begin with.</p>
<p>Like I said, it can be fun to create your setting, but it isn&#8217;t fun when you get so bogged down with the details that you can&#8217;t write the story that you set out to make. I imagine that this happens a lot with novelists, but I know from experience that it can definitely happen to short story writers.</p>
<p>So now that I&#8217;ve stated the situations, what is my advice on the matter? Well, I&#8217;d say&#8211;just like I said to my friend&#8211;if you have a story you need to write, write it. Just write it. You can deal with details and and corrections later. You can expand on what you have. But if you  don&#8217;t have anything and only notes, you do not have a story. If you have a crude story, it is still a story and you can build from there: like taking a cutting from a plant and putting it in water &#8230; or cloning a whole human being from a limb.</p>
<p>So really, before you get bogged down in too many notes, just write the damned thing: or <em>a</em> damned thing. Damned stories being interesting aside, you will thank yourself for doing this later.</p>
<p>Now, to follow my own advice.</p>
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