<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Mythic Bios]]></provider_name><provider_url><![CDATA[http://matthewkirshenblatt.ca]]></provider_url><author_name><![CDATA[matthewkirshenblatt]]></author_name><author_url><![CDATA[https://matthewkirshenblatt.ca/author/matthewkirshenblatt/]]></author_url><title><![CDATA[My Second Twine Game:&nbsp;Haunted]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="https://matthewkirshenblatt.files.wordpress.com/2012/08/picture0007.jpg"><img loading="lazy" data-attachment-id="628" data-permalink="https://matthewkirshenblatt.ca/2012/08/07/athena-bursting-from-the-brain-or-dealing-with-the-habits-of-a-creative-mindset/picture0007/" data-orig-file="https://matthewkirshenblatt.files.wordpress.com/2012/08/picture0007.jpg" data-orig-size="640,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;Acer CrystalEye&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Me and my Head" data-image-description="" data-image-caption="" data-medium-file="https://matthewkirshenblatt.files.wordpress.com/2012/08/picture0007.jpg?w=300" data-large-file="https://matthewkirshenblatt.files.wordpress.com/2012/08/picture0007.jpg?w=640" class="alignnone size-full wp-image-628" alt="Me and my Head" src="https://matthewkirshenblatt.files.wordpress.com/2012/08/picture0007.jpg?w=640&#038;h=480" width="640" height="480" srcset="https://matthewkirshenblatt.files.wordpress.com/2012/08/picture0007.jpg 640w, https://matthewkirshenblatt.files.wordpress.com/2012/08/picture0007.jpg?w=150&amp;h=113 150w, https://matthewkirshenblatt.files.wordpress.com/2012/08/picture0007.jpg?w=300&amp;h=225 300w" sizes="(max-width: 640px) 100vw, 640px" /></a></p>
<p>I am apparently now in the habit of posting late. So a week or so after the WordPlay Twine Workshop with Christine Love, and exploring Faerie Dark&#8217;s <a href="http://www.faeriedark.com/" target="_blank">world </a>of interconnected Twine games and stories&#8211;essentially the progression of a universe-seed in progress&#8211;I felt compelled to make another Twine.</p>
<p>My first <a href="http://twinery.org/" target="_blank">Twine</a> game was mostly an experiment to see what I could apply in a very basic way to the software medium. I wanted to see if I could tell a story and use the medium to mimic page-turnings, or panels, or&#8211;if you prefer&#8211;punctuation. With this game, I wanted to do two things.</p>
<p>First off, I wanted to make sure what I did before wasn&#8217;t a one-off and I wanted to keep up the practice for when I create some of my more involved works. Luckily I have the template of &#8220;Level-Up&#8221; to work off of as well as some Twine tutorials and the instructions of <a href="http://www.auntiepixelante.com/twine/" target="_blank">Anna Anthropy</a> and <a href="http://aliendovecote.com/resources/twine-snippets/" target="_blank">Porpentine</a> as well as Gaming Pixie&#8217;s advice to go off of too.</p>
<p>But the second reason I made &#8220;Haunted&#8221; is because I wanted to make both a longer story and something personal. And this story is personal. I don&#8217;t just mean that it is based off of some of my life experience, which it is, but it really taps into feelings. I wanted to make sure that I could do this. It feeds into part of a feeble excuse in which I didn&#8217;t edit the text or anything, just because it was something I wanted to say and express while it felt real and fresh and, more importantly, tangible and cohesive in my mind. So, in part, I am basically taking Twine and telling a story as flat-out as I can and I admit that process is rather cathartic, if nothing else.</p>
<p>This also gave me an opportunity to explore the boundaries of my own ignorance. Right now, I am at the stage where I am basically taking basic Twine hyperlinking and knowing how to make titles and attribute my name and nothing more. I don&#8217;t know how to grey-out or eliminate links once they are chosen. I don&#8217;t know how to affect the game when certain items are chosen or not, or when certain places are clicked on or not selected. I have to be mindful about what words I will be using to click from one plot box to the next.</p>
<p>Sometimes I have made mistakes. In my old Twine story, I didn&#8217;t even unload it to <a href="http://www.philome.la/" target="_blank">Philome.la</a>, a free Twine Twitter-based hosting site, properly. It took a few tries and I succeeded thanks to the very prompt and patient guidance of one <a href="http://colinmarc.com/" target="_blank">Colin Marc</a>. This story, such as it is now, is structurally limited but it is more of a game than the first one is. There is more exploration and you will have some&#8211;albeit simple&#8211;options. I am still focusing on story and expression, this time more personal expression, but I hope to eventually make a stronger game mechanic to make that exploration more potent &#8230; with editing, I assure you.</p>
<p>That said, I can see some &#8220;dictatorship of the narrative&#8221; going on here and I don&#8217;t know how well a more generalized audience will be able to relate to this game, but as I have said many times this is a story and I am working on one thing at least that might be a bit more inclusive. At very least and if nothing else, I made an experience and a story.</p>
<p>So here is my answer to the question of whether or not you can haunt the places of your own life. I hope you will appreciate it, and take it for what it is. Until next time, my friends.</p>
<p>For now, become <a href="http://www.philome.la/MKirshenblatt/haunted" target="_blank">Haunted</a>.</p>
<p>ETA: Based on scraps of what I can remember from Christine Love&#8217;s Workshop, I believe I recall what the vertical bars, the |s do. They actually create Headings so that you can Rewind your game to that point and start off from there again instead of doing it all over. I will keep that in mind next time once I figure out how to utilize it properly.</p>
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