<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Mythic Bios]]></provider_name><provider_url><![CDATA[http://matthewkirshenblatt.ca]]></provider_url><author_name><![CDATA[matthewkirshenblatt]]></author_name><author_url><![CDATA[https://matthewkirshenblatt.ca/author/matthewkirshenblatt/]]></author_url><title><![CDATA[Allison Road Opens a Path to&nbsp;Kickstarter]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Perhaps it isn&#8217;t fair to compare Lilith Limited&#8217;s <a href="http://www.allisonroadgame.com/" target="_blank">Allison Road</a> to Hideo Kojima&#8217;s <em>P.T.</em> and the <em>Silent Hills</em> game that could have been, but the parallels are there. From vengeful white-clad ghost <a href="https://en.wikipedia.org/wiki/Onry%C5%8D" target="_blank">onryō</a><b> </b>women, locked doors, a ruined sense of domesticity, a slow building of dread and suspense, eerie radio broadcasts, to even so far as referencing &#8220;Dad was such a drag&#8221; there is definitely some overlap between <em>Allison Road</em>&#8216;s prototype gameplay and the late and lamented <em>Silent Hills</em> demo.</p>
<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/SFCjCxaDAVI?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></span></p>
<p><em>Credit: Playthrough by TacticVisionz.</em></p>
<p>However, the comparison ends there. Whereas <em>P.T.</em> was a demo with a closed reality of cyclical torment that slowly reveals its gruesome and surreal nature, <em>Allison Road </em>is an upcoming game with a house filled with a first-person voice-over perspective, some Christian iconography, odd noises becoming more frequent, a property you can survey from the outside, and eventually mysteries you can explore during the day &#8230; if the horrors of the night do not destroy you first.</p>
<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/__i_LoRKhJ0?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></span></p>
<p>But while <em>Allison Road</em> might have started off as a small fan project by Chris Kesler and eventually the endeavour of the expanded team Lilith Limited, its prototype gameplay has taken the YouTube Let&#8217;s Play community by storm and become a green-lit phenomenon on Steam.</p>
<p>And now <em>Allison Road</em>&#8216;s path has branched out into <a href="https://www.kickstarter.com/projects/allisonroad/allison-road-first-person-next-gen-survival-horror" target="_blank">a Kickstarter Campaign</a>. While <em>Silent Hills</em> would have been on the PlayStation 4,<em> Allison Road</em> is planned to be on PlayStation, XboxOne, Mac, Linux, and PC: while having an Occulus Rift interface. Kickstarter rewards include designing a scare for the game, and a standalone <em>Lucid Dream</em> PC game set in the <em>Allison Road</em> universe.</p>
<p>Currently the Kickstarter Campaign is receiving a massive amount of support and rewards are disappearing fast. It is hoped by Lilith Limited that their nightmare will commence in 2016.</p>
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