<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Mythic Bios]]></provider_name><provider_url><![CDATA[http://matthewkirshenblatt.ca]]></provider_url><author_name><![CDATA[matthewkirshenblatt]]></author_name><author_url><![CDATA[https://matthewkirshenblatt.ca/author/matthewkirshenblatt/]]></author_url><title><![CDATA[Yet Those Hands Will Never Hold Anything: Emiya Shirou as the Interactive Superhero of Fate/Stay Night (Part&nbsp;1)]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="http://sequart.org/magazine/25252/yet-those-hands-will-never-hold-anything-emiya-shirou-as-the-interactive-superhero-of-fatestay-night-part-1/#.WLjRBC0H3K4.wordpress"><img class="alignnone size-full" src="https://matthewkirshenblatt.files.wordpress.com/2017/03/picture-0.jpg" alt="" /></a>The super-hero genre is something that has not only cross-pollinated into different media, but has–in itself–been subject to a considerable amount of scrutiny. Superheroes have been changed into gritty, horrifyingly realistic beings by the Revisionism…</p>
<p>Source: <a href="http://sequart.org/magazine/25252/yet-those-hands-will-never-hold-anything-emiya-shirou-as-the-interactive-superhero-of-fatestay-night-part-1/#.WLjRBC0H3K4.wordpress">Yet Those Hands Will Never Hold Anything: Emiya Shirou as the Interactive Superhero of Fate/Stay Night (Part 1)</a></p>
]]></html><thumbnail_url><![CDATA[https://matthewkirshenblatt.files.wordpress.com/2017/03/picture-0.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[233]]></thumbnail_width><thumbnail_height><![CDATA[330]]></thumbnail_height></oembed>