<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Mythic Bios]]></provider_name><provider_url><![CDATA[http://matthewkirshenblatt.ca]]></provider_url><author_name><![CDATA[matthewkirshenblatt]]></author_name><author_url><![CDATA[https://matthewkirshenblatt.ca/author/matthewkirshenblatt/]]></author_url><title><![CDATA[Yet Those Hands Will Never Hold Anything: Emiya Shirou as the Interactive Superhero of Fate/Stay Night (Part&nbsp;2)]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="http://sequart.org/magazine/25260/yet-those-hands-will-never-hold-anything-emiya-shirou-as-the-interactive-superhero-of-fatestay-night-part-2/#.WLjSd0pd9Tw.wordpress"><img class="alignnone size-full" src="https://matthewkirshenblatt.files.wordpress.com/2017/03/picture-11-660x371.jpg" alt="" /></a>Continued from part one. At some point in the superhero trope, the hero has to start building on the foundation of their training and perfecting their powers. For Shirou, this results in the mangling of…</p>
<p>Source: <a href="http://sequart.org/magazine/25260/yet-those-hands-will-never-hold-anything-emiya-shirou-as-the-interactive-superhero-of-fatestay-night-part-2/#.WLjSd0pd9Tw.wordpress">Yet Those Hands Will Never Hold Anything: Emiya Shirou as the Interactive Superhero of Fate/Stay Night (Part 2)</a></p>
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