<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Mythic Bios]]></provider_name><provider_url><![CDATA[http://matthewkirshenblatt.ca]]></provider_url><author_name><![CDATA[matthewkirshenblatt]]></author_name><author_url><![CDATA[https://matthewkirshenblatt.ca/author/matthewkirshenblatt/]]></author_url><title><![CDATA[This Next Experiment and the Values of Fun: Toby Fox and Gaster’s Deltarune Part&nbsp;III]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="http://sequart.org/magazine/69470/this-next-experiment-and-the-values-of-fun-toby-fox-and-gaster%e2%80%99s-deltarune-part-iii/#.XD2lWEUuwVs.wordpress"><img class="alignnone size-full" src="https://matthewkirshenblatt.files.wordpress.com/2019/01/deltarune-emblem.jpg" alt="" /></a>In our second article, I wrote about Undertale, the presence of W.D. Gaster in the game and its code, the collaborative dynamic between Toby Fox and his audience as well as the implications it had…</p>
<p>Source: <a href="http://sequart.org/magazine/69470/this-next-experiment-and-the-values-of-fun-toby-fox-and-gaster%e2%80%99s-deltarune-part-iii/#.XD2lWEUuwVs.wordpress">This Next Experiment and the Values of Fun: Toby Fox and Gaster’s Deltarune Part III</a></p>
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