<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[MetaGame]]></provider_name><provider_url><![CDATA[https://metavideogame.wordpress.com]]></provider_url><author_name><![CDATA[ruicraveirinha]]></author_name><author_url><![CDATA[https://metavideogame.wordpress.com/author/ruicraveirinha/]]></author_url><title><![CDATA[Deus Ex &#8211; “A question of&nbsp;choices”]]></title><type><![CDATA[link]]></type><html><![CDATA[When games were still trying to grasp linear narratives and straight-forward gameplay design, Warren Spector was already going one step ahead and trying non-linearity. And though he hasn’t been very active in the past years, the influence of his games can still be felt as of today, whether in the decision making of “Bioshock” or the variety of action approaches games like “Crysis” permit.]]></html><thumbnail_url><![CDATA[https://i0.wp.com/metavideogame.wordpress.com/files/2008/01/deusex-top.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[388]]></thumbnail_width><thumbnail_height><![CDATA[330]]></thumbnail_height></oembed>