<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[MetaGame]]></provider_name><provider_url><![CDATA[https://metavideogame.wordpress.com]]></provider_url><author_name><![CDATA[ruicraveirinha]]></author_name><author_url><![CDATA[https://metavideogame.wordpress.com/author/ruicraveirinha/]]></author_url><title><![CDATA[The Witcher &#8211; “… for there is nothing either good or bad, but thinking makes it so.” [Hamlet Act 2, scene&nbsp;2]]]></title><type><![CDATA[link]]></type><html><![CDATA[And so, what seemed like an intangible possibility was accomplished by a new company: a truly interesting and morally ambiguous choice-driven RPG. Few games can even brag about having meaningful stories, let alone about having meaningful possibilities in them. It has the writing quality of a book, and the endless possibilities of a game; it is, in every aspect, the new landmark in interactive storytelling.]]></html><thumbnail_url><![CDATA[https://i1.wp.com/metavideogame.wordpress.com/files/2008/01/the-witcher_240.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[413]]></thumbnail_width><thumbnail_height><![CDATA[330]]></thumbnail_height></oembed>