<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[MetaGame]]></provider_name><provider_url><![CDATA[https://metavideogame.wordpress.com]]></provider_url><author_name><![CDATA[ruicraveirinha]]></author_name><author_url><![CDATA[https://metavideogame.wordpress.com/author/ruicraveirinha/]]></author_url><title><![CDATA[Deus Ex: Invisible War – “A Question of&nbsp;Evolution”]]></title><type><![CDATA[link]]></type><html><![CDATA[Like the first “Deus Ex”, “Invisible War” is as promising as it is disappointing, a realm of possibilities that are never fully developed and that would only be fully fledged in future games… But, if you think about it, that’s what sets Warren Spector’s games apart from the rest: they are a visionary testament of what is to come.]]></html><thumbnail_url><![CDATA[https://i0.wp.com/metavideogame.wordpress.com/files/2008/02/dx00.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[330]]></thumbnail_height></oembed>