<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[MetaGame]]></provider_name><provider_url><![CDATA[https://metavideogame.wordpress.com]]></provider_url><author_name><![CDATA[ruicraveirinha]]></author_name><author_url><![CDATA[https://metavideogame.wordpress.com/author/ruicraveirinha/]]></author_url><title><![CDATA[Ôkami &#8211; “Pretty as a picture, and flat as&nbsp;one&#8230;”]]></title><type><![CDATA[link]]></type><html><![CDATA[Even Takeshi Kitano’s films or Mamoru Oshii’s animes, that portray modern-age Japan, feature more recognizable classical Japanese artistic codes than “Ôkami” does, and it’s set in pre-Edo period, when those trends originated. As much as I would’ve loved to applaud “Ôkami”, I cannot, for it mistakes flash with substance, color with aesthethic, story with message, and art with entertainment.]]></html><thumbnail_url><![CDATA[https://i0.wp.com/metavideogame.wordpress.com/files/2008/04/800px-pine_trees.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[193]]></thumbnail_height></oembed>