<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[MetaGame]]></provider_name><provider_url><![CDATA[https://metavideogame.wordpress.com]]></provider_url><author_name><![CDATA[ruicraveirinha]]></author_name><author_url><![CDATA[https://metavideogame.wordpress.com/author/ruicraveirinha/]]></author_url><title><![CDATA[&#8220;The Essence of Fear &#8211; a Prelude to Silent Hill Homecoming&nbsp;pt.1&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA[It's been repeatedly said that the videogame medium presents the ideal tools to create a horror piece. Imposing fear, stress and panic, is always a matter of inducing what characters' feel unto the audience, in essence channeling the experience from the stage unto the spectator's mind.]]></html><thumbnail_url><![CDATA[https://i2.wp.com/metavideogame.wordpress.com/files/2008/10/resident-evil-gameplay-hints-part-2-psx-2.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[330]]></thumbnail_width><thumbnail_height><![CDATA[330]]></thumbnail_height></oembed>