<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[MetaGame]]></provider_name><provider_url><![CDATA[https://metavideogame.wordpress.com]]></provider_url><author_name><![CDATA[ruicraveirinha]]></author_name><author_url><![CDATA[https://metavideogame.wordpress.com/author/ruicraveirinha/]]></author_url><title><![CDATA[2008 &#8211; &#8220;The year of &#8230;&#8230;&#8230;&#8230;. &#8220;]]></title><type><![CDATA[link]]></type><html><![CDATA[<p style="text-align:center;"><img loading="lazy" data-attachment-id="697" data-permalink="https://metavideogame.wordpress.com/2008/12/17/2008-the-year-of/untitled/" data-orig-file="https://metavideogame.files.wordpress.com/2008/12/untitled.jpg" data-orig-size="800,600" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="untitled" data-image-description="" data-image-caption="" data-medium-file="https://metavideogame.files.wordpress.com/2008/12/untitled.jpg?w=300" data-large-file="https://metavideogame.files.wordpress.com/2008/12/untitled.jpg?w=800" class="size-full wp-image-697 aligncenter" title="untitled" src="https://metavideogame.files.wordpress.com/2008/12/untitled.jpg?w=495&#038;h=371" alt="untitled" width="495" height="371" srcset="https://metavideogame.files.wordpress.com/2008/12/untitled.jpg?w=495&amp;h=371 495w, https://metavideogame.files.wordpress.com/2008/12/untitled.jpg?w=150&amp;h=113 150w, https://metavideogame.files.wordpress.com/2008/12/untitled.jpg?w=300&amp;h=225 300w, https://metavideogame.files.wordpress.com/2008/12/untitled.jpg?w=768&amp;h=576 768w, https://metavideogame.files.wordpress.com/2008/12/untitled.jpg 800w" sizes="(max-width: 495px) 100vw, 495px" /></p>
<p style="text-align:justify;">After a slow transition into new platforms, with the Ps2 releasing its onslaught of swan songs (&#8220;Ôkami&#8221;, &#8220;Shadow of the Colossus&#8221;, &#8220;Final Fantasy XII&#8221;), next-gen finally become current-gen in 2007. An absurd amount of games were released, and amongst them, you could find interesting ideas and new paths for games to tread in the future. &#8220;Bioshock&#8221;, &#8220;Orange Box&#8221; (especially, when it comes to &#8220;Half Life 2 &#8211; Episode 2&#8221; and &#8220;Portal&#8221;), &#8220;Mario Galaxy&#8221; all brought something new into the derivative mix of  big budget blockbusters. The thought provoking nature of &#8220;Bioshock&#8217;s&#8221; aesthetic and narrative,  the  epic and dramatic ending of &#8220;Episode 2&#8221;, and the gameplay revolution behind &#8220;Mario&#8217;s Galaxy&#8221; or &#8220;Portal&#8217;s&#8221; 4D design, were all good reasons to enjoy 2007. Personal favorites of mine,  such as &#8220;The Darkness&#8221;, &#8220;Lost Odyssey&#8221; and &#8220;Eternal Sonata&#8221;, though derivative in terms of design, all told original stories, a rare feat for videogames, whichever the year. Not only that, the quality of most blockbusters was above par, even when it came to the more simple-minded releases. &#8220;Halo 3&#8221;, &#8220;Call of Duty 4&#8221;, &#8220;Uncharted&#8221; and &#8220;Mass Effect&#8221; were all incredibly polished, and had a distinct identity to their game design philosophies, even if none of them were particularly original. The blooming of downloadable services in all 4 platforms, allowed for indie ventures such as &#8220;flOw&#8221; to shine and reach mass markets, without the need for big budgets; their more intimate and discrete nature challenge big producers to deliver artsier experiences that rely on more than just high polygon counts. Retro also made a comeback through these services, as games that were once the privilege of a select few (who had the money and  the patience to stalk online auctions in search of prized rarities), were now instantly accessible to anyone &#8211; classics ranging from &#8220;Super Mario Bros.&#8221; to &#8220;Psychonauts&#8221; were just a few coins away from being played in all their glory.  Though far from being one of the best gaming years ever (as so many put it), 2007 was a good year for videogames.</p>
<p style="text-align:justify;">2008 is almost over. And I say&#8230; thank God. While most might be content with the scale of 2008 releases, which more or less matches that of 2007, I am not, because though there was quantity, quality was sparse. Though not a bad year &#8220;per se&#8221;, there were no groundbreaking games, blockbusters were mostly <em>sequel-ish</em> and too safe, and there was an insane amount of unfulfilled potential in most games.  Simply put, I feel that no new steps have been given towards the future&#8230; at least, in terms of mainstream gaming (we&#8217;ll get to indie later). Also, because of the barrage of media hype, games were augured as divine, breathtaking, revolutionary, stunningly beautiful&#8230; but in the end, never were. It&#8217;s the year of wasted sequels (&#8220;Gears of War 2&#8221;, &#8220;GTA IV&#8221;, &#8220;MGS 4&#8221;), failed promises (&#8220;Mirror&#8217;s Edge&#8221;), dying franchises (&#8220;Silent Hill Homecoming&#8221;, &#8220;Prince of Persia&#8221;) and lackluster new IP&#8217;s (&#8220;Dead Space&#8221;, &#8220;Army of Two&#8221;, &#8220;Dark Sector&#8221;). I&#8217;m aware of this being a controversial opinion, as most media outlets and gaming magazines seem thrilled with this year&#8217;s batch of games (relax, I&#8217;m not going to waste any more time criticizing the media for their opinions, no matter how unfortunate they may be&#8230;). Metacritic scores support this notion, as this year&#8217;s games rank amongst the highest ever. The 360 all-time top ten (the best frame of reference for the current generation) includes only two 2006 releases, &#8220;Gears of War&#8221; (rated number four) and &#8220;Oblivion&#8221; (fifth), four 2007 releases, &#8220;Bioshock&#8221; (second), &#8220;Orange Box&#8221; (third), &#8220;Call of Duty 4&#8221; (sixth), &#8220;Halo 3&#8221; (seventh), and four 2008 releases, &#8220;Grand Theft Auto IV&#8221; (number one), &#8220;Gears of War 2&#8221; (eighth), &#8220;Fallout 3&#8221; (ninth), &#8220;Braid&#8221; (tenth). A blunt statement could be made: according to a majority of game reviewers, 2008&#8217;s games are on par with 2007&#8217;s. I can&#8217;t but feel this is far from the truth, and I&#8217;ll do my best to show my point of view concerning 2008 in the coming series of articles called &#8220;2008 &#8211; The year of &#8230;&#8230;&#8230;&#8230; &#8221; .</p>
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