<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[MetaGame]]></provider_name><provider_url><![CDATA[https://metavideogame.wordpress.com]]></provider_url><author_name><![CDATA[ruicraveirinha]]></author_name><author_url><![CDATA[https://metavideogame.wordpress.com/author/ruicraveirinha/]]></author_url><title><![CDATA[Dead Space &#8211; &#8220;Dead&nbsp;Space&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA[Its infatuation with superficial gimmicks and technical minutiae leaves its core artistic experience a hollow shadow of its predecessors. It ends up lacking texture and density in every one of its expressive vehicles: the story is detached and bland, its environments are too predictable and dull to become scary, and as a pure action thrill, you can't but shake the thought that it never achieves the mastery of its main reference, "Resident Evil 4". And that's its greatest downfall. If a game doesn't add anything substantially new to its genre, and can't pair up with the game it tries so hard to imitate, then... why bother playing it? The answer is: you don't.]]></html><thumbnail_url><![CDATA[https://i0.wp.com/metavideogame.wordpress.com/files/2008/12/dsmedia.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[248]]></thumbnail_height></oembed>