<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[MetaGame]]></provider_name><provider_url><![CDATA[https://metavideogame.wordpress.com]]></provider_url><author_name><![CDATA[ruicraveirinha]]></author_name><author_url><![CDATA[https://metavideogame.wordpress.com/author/ruicraveirinha/]]></author_url><title><![CDATA[Prince of Persia (2008) &#8211; &#8220;Thief of&nbsp;Persia&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA[The narrative falling flat and the aesthetic being mostly derivative (even if filled with eye-candy), only invites more criticism to the subtle nature of the gameplay dimension. Because it does not serve as a background for some sort of emotional journey, the gameplay reduces  the experience to an agonizing series of numbing actions, throughout numerous and repetitive levels, occasionally interrupted by a childish cutscene or a lush scenery for you to gaze upon. Though there is some commending to be done to the guys at Ubisoft, for at least trying to devise a new game based on a decade old franchise, the fact is that in the end, they produced a completely hollow and forgettable videogame. More so, one that bares the same name as one of the most important games ever designed... which should get people thinking that maybe a game named "Prince of Persia" should at least, try to live up to the royal lineage of Mechner's absolute masterpiece. But it doesn't, and instead of a Prince we got a thief disguised in noble garments.]]></html><thumbnail_url><![CDATA[https://i2.wp.com/metavideogame.wordpress.com/files/2009/01/new-pop_page1-1.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[288]]></thumbnail_width><thumbnail_height><![CDATA[330]]></thumbnail_height></oembed>