<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[MetaGame]]></provider_name><provider_url><![CDATA[https://metavideogame.wordpress.com]]></provider_url><author_name><![CDATA[ruicraveirinha]]></author_name><author_url><![CDATA[https://metavideogame.wordpress.com/author/ruicraveirinha/]]></author_url><title><![CDATA[Dreamfall &#8211; &#8220;Adventure 2.0&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA[Despite the sometimes excessive compromise with modern design, "Dreamfall" furthers the quality of its predecessor, effectively bringing its light to the XXIst century. It maintains the spiritual legacy of classic adventure gaming intact, but does so while lightening its silly idiosyncrasies in favor of more simple game design dynamics. And so, once again, Tørnquist devises a world that sucks you in entirely, filled with mystery and drama, and an aesthetic beauty that is unique to his creative imagination. Not only does it reinterpret adventure gaming, as it redefines it, completes it, and makes it shine as the inner gem it has always been... a gem that'll mesmerize you with its seductive light.]]></html><thumbnail_url><![CDATA[https://i2.wp.com/metavideogame.wordpress.com/files/2009/02/dreamfall2.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[215]]></thumbnail_height></oembed>