<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[MetaGame]]></provider_name><provider_url><![CDATA[https://metavideogame.wordpress.com]]></provider_url><author_name><![CDATA[ruicraveirinha]]></author_name><author_url><![CDATA[https://metavideogame.wordpress.com/author/ruicraveirinha/]]></author_url><title><![CDATA[Siren Blood Curse &#8211; &#8220;A Lighter Shade of&nbsp;Siren&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA[It's hard not to have a love-hate relationship with the "Siren" series. Its stealth meets survival horror game-design never made any sense, and its increasingly watered-down versions in both "Forbidden Siren 2" and "Blood Curse", while more pleasing, are still far from providing a good basis of interaction for the aesthetic and narrative dimensions. But on the other hand, you have to hand it down to Toyama  for maintaining the survival horror spirit intact,  foregoing the action non-sense that is all the rage nowadays. "Blood Curse" is a real survival horror game, and considering the genre's current landscape, that's the greatest compliment any survival horror game can receive.]]></html><thumbnail_url><![CDATA[https://i0.wp.com/metavideogame.wordpress.com/files/2009/04/siren-new-translation-20080425002859711.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[248]]></thumbnail_height></oembed>