<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[MetaGame]]></provider_name><provider_url><![CDATA[https://metavideogame.wordpress.com]]></provider_url><author_name><![CDATA[ruicraveirinha]]></author_name><author_url><![CDATA[https://metavideogame.wordpress.com/author/ruicraveirinha/]]></author_url><title><![CDATA[The Path &#8211; &#8220;Do Not Stray from the&nbsp;Path&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA[<p style="text-align:center;"><img loading="lazy" data-attachment-id="1114" data-permalink="https://metavideogame.wordpress.com/2009/04/14/the-path-do-not-stray-from-the-path/3177419108_a683fb9b9c/" data-orig-file="https://metavideogame.files.wordpress.com/2009/04/3177419108_a683fb9b9c.jpg" data-orig-size="500,313" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="3177419108_a683fb9b9c" data-image-description="" data-image-caption="" data-medium-file="https://metavideogame.files.wordpress.com/2009/04/3177419108_a683fb9b9c.jpg?w=300" data-large-file="https://metavideogame.files.wordpress.com/2009/04/3177419108_a683fb9b9c.jpg?w=500" class="size-full wp-image-1114 aligncenter" title="3177419108_a683fb9b9c" src="https://metavideogame.files.wordpress.com/2009/04/3177419108_a683fb9b9c.jpg?w=495&#038;h=309" alt="3177419108_a683fb9b9c" width="495" height="309" srcset="https://metavideogame.files.wordpress.com/2009/04/3177419108_a683fb9b9c.jpg?w=495&amp;h=309 495w, https://metavideogame.files.wordpress.com/2009/04/3177419108_a683fb9b9c.jpg?w=150&amp;h=94 150w, https://metavideogame.files.wordpress.com/2009/04/3177419108_a683fb9b9c.jpg?w=300&amp;h=188 300w, https://metavideogame.files.wordpress.com/2009/04/3177419108_a683fb9b9c.jpg 500w" sizes="(max-width: 495px) 100vw, 495px" /></p>
<p style="text-align:justify;">There&#8217;s a growing consensus that traditional video-game forms aren&#8217;t permeable to an adult, artistic interpretation of interactivity. Games&#8217; design matrix, with its its schemata of objectives, rewards and penalties, and its consistent orientation towards dexterity skills, tend to transform players into a pair of highly reflexive hands, directly wired to their senses. Art, on the other hand, has stronger requisites for its audience: a reflexive state of mind, a vast range of sensory processing, as well as the willingness to embark on an aesthetic and emotional voyage. A pair of waggling hands and fingers just doesn&#8217;t cut it. The <a href="http://tale-of-tales.com/">Tale of Tales</a> studio has a strong point of view on this matter &#8211; as they state in their own <a href="http://tale-of-tales.com/tales/RAM.html">manifesto</a> &#8211; &#8220;don&#8217;t make games&#8221;, but instead &#8220;real-time art&#8221;.</p>
<p style="text-align:center;"><img loading="lazy" data-attachment-id="1117" data-permalink="https://metavideogame.wordpress.com/2009/04/14/the-path-do-not-stray-from-the-path/934682-ruby_forest_super/" data-orig-file="https://metavideogame.files.wordpress.com/2009/04/934682-ruby_forest_super.jpg" data-orig-size="600,404" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="934682-ruby_forest_super" data-image-description="" data-image-caption="" data-medium-file="https://metavideogame.files.wordpress.com/2009/04/934682-ruby_forest_super.jpg?w=300" data-large-file="https://metavideogame.files.wordpress.com/2009/04/934682-ruby_forest_super.jpg?w=600" class="size-full wp-image-1117 aligncenter" title="934682-ruby_forest_super" src="https://metavideogame.files.wordpress.com/2009/04/934682-ruby_forest_super.jpg?w=495&#038;h=333" alt="934682-ruby_forest_super" width="495" height="333" srcset="https://metavideogame.files.wordpress.com/2009/04/934682-ruby_forest_super.jpg?w=495&amp;h=333 495w, https://metavideogame.files.wordpress.com/2009/04/934682-ruby_forest_super.jpg?w=150&amp;h=101 150w, https://metavideogame.files.wordpress.com/2009/04/934682-ruby_forest_super.jpg?w=300&amp;h=202 300w, https://metavideogame.files.wordpress.com/2009/04/934682-ruby_forest_super.jpg 600w" sizes="(max-width: 495px) 100vw, 495px" /></p>
<p style="text-align:justify;">&#8220;The Path&#8221; is a &#8220;real time art&#8221; piece that challenges the boundaries of what a video-game can be, making a  typical game-play description very ineffective in translating the experience. Interactivity in &#8220;The Path&#8221; is framed according to an architectural interpretation, meaning, players have a predominantly spatial relationship with the environment. Essentially, it&#8217;s a matter of choice &#8211; where to go next? Embodying your surroundings, by allowing your senses to perceive the form that encompasses you, just as you would in a famous architect&#8217;s latest work. &#8220;The Path&#8221; is just that &#8211; an aesthetically cohesive,  narrative rich and artistically oriented form of three-dimensional exploration. Granted, most gamers will see this as an euphemistic way of saying that you can only *move* in the game.  And, in a way, that&#8217;s true; you can&#8217;t shoot, jump or solve puzzles in &#8220;The Path&#8221;, and that&#8217;s exactly what makes it work. By using a minimalist form of interaction, Auriea Harvey and Michaël Samyn get players to willingly enter that reflexive stance that Art feeds upon. You experience &#8220;The Path&#8221;, you interpret it, you explore it, and above all, you feel it&#8230; but you never get to *play* &#8220;The Path&#8221;.  In fact, it would be more correct to say that &#8220;The Path&#8221; plays you. And that&#8217;s why it makes for art in its purest form.</p>
<p style="text-align:center;"><img loading="lazy" data-attachment-id="1116" data-permalink="https://metavideogame.wordpress.com/2009/04/14/the-path-do-not-stray-from-the-path/ss02/" data-orig-file="https://metavideogame.files.wordpress.com/2009/04/ss02.jpg" data-orig-size="1024,640" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="ss02" data-image-description="" data-image-caption="" data-medium-file="https://metavideogame.files.wordpress.com/2009/04/ss02.jpg?w=300" data-large-file="https://metavideogame.files.wordpress.com/2009/04/ss02.jpg?w=1024" class="size-full wp-image-1116 aligncenter" title="ss02" src="https://metavideogame.files.wordpress.com/2009/04/ss02.jpg?w=495&#038;h=309" alt="ss02" width="495" height="309" srcset="https://metavideogame.files.wordpress.com/2009/04/ss02.jpg?w=495&amp;h=309 495w, https://metavideogame.files.wordpress.com/2009/04/ss02.jpg?w=990&amp;h=618 990w, https://metavideogame.files.wordpress.com/2009/04/ss02.jpg?w=150&amp;h=94 150w, https://metavideogame.files.wordpress.com/2009/04/ss02.jpg?w=300&amp;h=188 300w, https://metavideogame.files.wordpress.com/2009/04/ss02.jpg?w=768&amp;h=480 768w" sizes="(max-width: 495px) 100vw, 495px" /></p>
<p style="text-align:justify;">All of these formal nuances would be insignificant, if the aesthetic journey that lied beneath wasn&#8217;t worth it. But it is. &#8220;The Path&#8221; is a modern reinterpretation of &#8220;Red Riding Hood&#8221;, viewed through the lens of a horror aesthetic. It&#8217;s a dark and somber re-envisioning of the classic tale, brimming with sexual innuendo, heavy psychological violence and a wealth of adult themes, all captured through an extremely rich symbolic scenery, whose interpretation quickly becomes the main draw of the game. There&#8217;s no point in digressing over its exact nature, as each player&#8217;s interpretation is bound to be different, such is the depth of its metaphoric elements. Suffices to say, it&#8217;s an incredibly nuanced, complex narrative which the player must decode, but like in all good art pieces, that journey of discovery is an intricate part of the pleasure you&#8217;ll be able to extract from the game.</p>
<p style="text-align:center;"><img loading="lazy" data-attachment-id="1115" data-permalink="https://metavideogame.wordpress.com/2009/04/14/the-path-do-not-stray-from-the-path/2ehj6ahrbku2gg6xeetfsnupo1_500/" data-orig-file="https://metavideogame.files.wordpress.com/2009/04/2ehj6ahrbku2gg6xeetfsnupo1_500.png" data-orig-size="500,300" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="2ehj6ahrbku2gg6xeetfsnupo1_500" data-image-description="" data-image-caption="" data-medium-file="https://metavideogame.files.wordpress.com/2009/04/2ehj6ahrbku2gg6xeetfsnupo1_500.png?w=300" data-large-file="https://metavideogame.files.wordpress.com/2009/04/2ehj6ahrbku2gg6xeetfsnupo1_500.png?w=500" class="size-full wp-image-1115 aligncenter" title="2ehj6ahrbku2gg6xeetfsnupo1_500" src="https://metavideogame.files.wordpress.com/2009/04/2ehj6ahrbku2gg6xeetfsnupo1_500.png?w=495&#038;h=297" alt="2ehj6ahrbku2gg6xeetfsnupo1_500" width="495" height="297" srcset="https://metavideogame.files.wordpress.com/2009/04/2ehj6ahrbku2gg6xeetfsnupo1_500.png?w=495&amp;h=297 495w, https://metavideogame.files.wordpress.com/2009/04/2ehj6ahrbku2gg6xeetfsnupo1_500.png?w=150&amp;h=90 150w, https://metavideogame.files.wordpress.com/2009/04/2ehj6ahrbku2gg6xeetfsnupo1_500.png?w=300&amp;h=180 300w, https://metavideogame.files.wordpress.com/2009/04/2ehj6ahrbku2gg6xeetfsnupo1_500.png 500w" sizes="(max-width: 495px) 100vw, 495px" /></p>
<p style="text-align:justify;">But despite having a rich narrative context, the game exposes it only through image, sound and a few poems, thus making it an even more provocative, personal and ambiguous experience. The aesthetic is stunning, to say the least &#8211; a mixture of Gothic, surreal landscapes, somewhat evocative of Japanese horror, but also showing traces of Lynch, Maya Daren or even Buñuel, all incarnated in the iconic figures that make up &#8220;Red Riding Hood&#8221;. The soundtrack follows the bizarre imagery&#8217;s vibe and features a strong emphasis on environmental sound effects; the ever-lurking growling of the wolf and the incessant children&#8217;s choir are particularly unsettling to hear. It&#8217;s obvious that its authors have an aesthetic sensibility that vastly surpasses the majority of games&#8217; art designers, which in the end, is what allows them to implement their art-oriented game-design philosophy with unrivaled success.</p>
<p style="text-align:center;"><img loading="lazy" data-attachment-id="1113" data-permalink="https://metavideogame.wordpress.com/2009/04/14/the-path-do-not-stray-from-the-path/the_path_4/" data-orig-file="https://metavideogame.files.wordpress.com/2009/04/the_path_4.jpg" data-orig-size="640,375" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="the_path_4" data-image-description="" data-image-caption="" data-medium-file="https://metavideogame.files.wordpress.com/2009/04/the_path_4.jpg?w=300" data-large-file="https://metavideogame.files.wordpress.com/2009/04/the_path_4.jpg?w=640" class="size-full wp-image-1113 aligncenter" title="the_path_4" src="https://metavideogame.files.wordpress.com/2009/04/the_path_4.jpg?w=495&#038;h=290" alt="the_path_4" width="495" height="290" srcset="https://metavideogame.files.wordpress.com/2009/04/the_path_4.jpg?w=495&amp;h=290 495w, https://metavideogame.files.wordpress.com/2009/04/the_path_4.jpg?w=150&amp;h=88 150w, https://metavideogame.files.wordpress.com/2009/04/the_path_4.jpg?w=300&amp;h=176 300w, https://metavideogame.files.wordpress.com/2009/04/the_path_4.jpg 640w" sizes="(max-width: 495px) 100vw, 495px" /></p>
<p style="text-align:justify;">Beautiful and enigmatic, strange and bewildering, horrifying but seductive; &#8220;The Path&#8221; is Art in its finest. It&#8217;s a bright sign saying that games <em>can</em> be adult and thought-provoking, just like any piece of fine Art. Because of it, developers now know that a new path for artistic video-game endeavors is, in fact, possible. Do not stray from &#8220;The Path&#8221;. Journey through it, embrace it, explore it. It may be the last path that can lead video-games into a bright future.</p>
<h2 style="text-align:right;"><span style="font-size:22pt;line-height:115%;" lang="EN-US">score: 5/5</span></h2>
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