<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[MetaGame]]></provider_name><provider_url><![CDATA[https://metavideogame.wordpress.com]]></provider_url><author_name><![CDATA[ruicraveirinha]]></author_name><author_url><![CDATA[https://metavideogame.wordpress.com/author/ruicraveirinha/]]></author_url><title><![CDATA[Final Fantasy XII &#8211; &#8220;Braving New&nbsp;Skies&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA[If anything, Matsuno's greatest failing in "Final Fantasy XII" is that he was not able to completely cut away Sakaguchi's legacy. At times, the game does feel contrived and bounded by certain classic "Final Fantasy" precepts, and whether that is due to Matsuno's premature departure from the project (for health reasons), or for the known friction between the staff's different teams, is unknown. Despite the fact, what we're left with is an a new adventure that revolutionizes what the name "Final Fantasy" stands for. Matsuno took a huge risk to brave new skies, challenging the genre's preconceptions, and venturing where few had dared to. And that is Final fantasy's true spirit: to lead the RPG genre into new horizons. It just took Matsuno-san to break away from the past and actually do it.]]></html><thumbnail_url><![CDATA[https://i0.wp.com/metavideogame.wordpress.com/files/2009/04/459841_20050730_790screen002.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[233]]></thumbnail_width><thumbnail_height><![CDATA[330]]></thumbnail_height></oembed>