<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[MetaGame]]></provider_name><provider_url><![CDATA[https://metavideogame.wordpress.com]]></provider_url><author_name><![CDATA[ruicraveirinha]]></author_name><author_url><![CDATA[https://metavideogame.wordpress.com/author/ruicraveirinha/]]></author_url><title><![CDATA[Project Zero II &#8211; &#8220;Dark&nbsp;Corners&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA[Unlike "Silent Hill", "Project Zero" isn't able to come to full fruition as a horror video-game, mostly due to its lack of maturity in the interactive department, with its game-y ideas breaking away the foreboding atmosphere that the art design and soundtrack so laboriously work to achieve. However, "Crimson Butterfly" can still translate to the video-game means most of what makes traditional Japanese Horror unique, by serving as the perfect embodiment of its aesthetic and narrative expression. That is what ultimately allows players to be taken to that unpleasant place to which they dare not go: the dark corners of the human mind, those dark recesses of evil, where fears take the shape of monsters and the dead shadows of the past come back to life... that frightening place where we must face our sins.]]></html><thumbnail_url><![CDATA[https://i1.wp.com/metavideogame.wordpress.com/files/2009/05/6504-0.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[330]]></thumbnail_height></oembed>