<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[MetaGame]]></provider_name><provider_url><![CDATA[https://metavideogame.wordpress.com]]></provider_url><author_name><![CDATA[ruicraveirinha]]></author_name><author_url><![CDATA[https://metavideogame.wordpress.com/author/ruicraveirinha/]]></author_url><title><![CDATA[Persona 4 &#8211; &#8220;Pop-tastic&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA[In fact, it's so intricate and unique in its visual and narrative expression, that you can't help but think that "Persona 3" was just an experiment to pave way for the fourth iteration. But "Persona 4's" success effectively sucks this game-design path dry, leaving the difficult task of reinventing the wheel (again) to its hypothetical successor.]]></html><thumbnail_url><![CDATA[https://i0.wp.com/metavideogame.wordpress.com/files/2009/07/persona4-8-3-25.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[430]]></thumbnail_width><thumbnail_height><![CDATA[330]]></thumbnail_height></oembed>