<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[MetaGame]]></provider_name><provider_url><![CDATA[https://metavideogame.wordpress.com]]></provider_url><author_name><![CDATA[ruicraveirinha]]></author_name><author_url><![CDATA[https://metavideogame.wordpress.com/author/ruicraveirinha/]]></author_url><title><![CDATA[Wave Foam &#8211; &#8220;Breaking out of the&nbsp;Cage&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA[David Cage may very well be a thinking man's Molyneux - a sort of pretentious wanna-be that aspires to the moon, but ends up with his knees deep in the Earth's mud - but he will always have great aspirations and capacity of self-criticism (as his constant recognition of his past failures clearly shows), something which is sadly lacking in most designers. Hopefully (let us pray in tandem), he will soon realize the potential of his ideas in "Heavy Rain" and finally flesh out the sort of mature interactive narratives his games always hinted at, but failed in achieving.]]></html><thumbnail_url><![CDATA[https://i1.wp.com/metavideogame.wordpress.com/files/2009/08/davidcage.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[360]]></thumbnail_width><thumbnail_height><![CDATA[270]]></thumbnail_height></oembed>