<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[MetaGame]]></provider_name><provider_url><![CDATA[https://metavideogame.wordpress.com]]></provider_url><author_name><![CDATA[ruicraveirinha]]></author_name><author_url><![CDATA[https://metavideogame.wordpress.com/author/ruicraveirinha/]]></author_url><title><![CDATA[Resident Evil (2002) &#8211; &#8220;Revisiting Horror&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA["Resident Evil" is slow-paced, clunky, unpleasant and sometimes even frustrating, but only because those are the needed qualities for a good survival horror game to hit its mark. Back in 1996, "Resident Evil" defined the genre, and perhaps not surprisingly, it remains unsurpassed in many of its qualities still today.  Which is why the remake, with its stunning artistic complexion, that so thoughtfully brings the original's ambiance to a new heights, is as worthy of the masterpiece title as the original.]]></html><thumbnail_url><![CDATA[https://i2.wp.com/metavideogame.wordpress.com/files/2009/09/resident-evil-mansion.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[400]]></thumbnail_width><thumbnail_height><![CDATA[300]]></thumbnail_height></oembed>