<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[MetaGame]]></provider_name><provider_url><![CDATA[https://metavideogame.wordpress.com]]></provider_url><author_name><![CDATA[ruicraveirinha]]></author_name><author_url><![CDATA[https://metavideogame.wordpress.com/author/ruicraveirinha/]]></author_url><title><![CDATA[&#8220;Why we need a &#8216;Citizen Kane&#8217;&#8230;&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA[Where is our &lt;&gt;?  What video game has become a symbol of our medium's maturity and legitimacy as art? So far, I'd say none. No one sees, and rightfully so, video games as artistic objects. Perhaps the question then is, does a game with the qualities I've mentioned before even exist? Namely, a game that fulfills the medium's potentials, that has an adult and universal discourse, and is an authorial work? And if it does, how can we make that game a symbol? Is that even possible? How and where can we find our own Rosebud?]]></html><thumbnail_url><![CDATA[https://i0.wp.com/metavideogame.wordpress.com/files/2009/10/faposter-cidadao-kane.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[256]]></thumbnail_width><thumbnail_height><![CDATA[330]]></thumbnail_height></oembed>