<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[MetaGame]]></provider_name><provider_url><![CDATA[https://metavideogame.wordpress.com]]></provider_url><author_name><![CDATA[ruicraveirinha]]></author_name><author_url><![CDATA[https://metavideogame.wordpress.com/author/ruicraveirinha/]]></author_url><title><![CDATA[Uncharted 2 &#8211; &#8220;Hail the King of&nbsp;Thieves&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA["Uncharted 2" could have easily been one of the most important mainstream games in recent history, had Amy Hennig and the team at Naughty Dog had the courage to forfeit genre conventions and the ridiculous tick boxes which modern action games are governed and reviewed by, like multiplayer and co-op modes. Had that wasted energy been invested in further exploration of the subtle new grounds of action adventure experience which "Uncharted 2" skims by, and it might have been a shining new example of a new genre. As is, it's still the best of its kind - as unoriginal in its game-play as others before it, though designed with a finesse, care to detail and artistry that its competitors are sorely lacking.]]></html><thumbnail_url><![CDATA[https://i2.wp.com/metavideogame.wordpress.com/files/2009/11/image_uncharted_2_among_thieves-11259-1769_0010.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[248]]></thumbnail_height></oembed>