<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[MetaGame]]></provider_name><provider_url><![CDATA[https://metavideogame.wordpress.com]]></provider_url><author_name><![CDATA[ruicraveirinha]]></author_name><author_url><![CDATA[https://metavideogame.wordpress.com/author/ruicraveirinha/]]></author_url><title><![CDATA[Machinarium &#8211; &#8220;I think, Sebastian, therefore I&nbsp;am.&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA[This subtle twist makes the game's rules mirror the fiction's semantics - construing the odd gadgets then becomes the act of understanding "Machinarium's" world. This is the fact that elevates Dvorský from a purely creative artist to a creative video game author - his language is also one of rules and interaction, and not just of images and sound. His story, so primitive and universal yet so beautiful and touching, is a story told through the complex semiotics of video games. It is a story worth playing with.]]></html><thumbnail_url><![CDATA[https://i1.wp.com/metavideogame.wordpress.com/files/2009/12/machinarium2.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[303]]></thumbnail_height></oembed>