<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[MetaGame]]></provider_name><provider_url><![CDATA[https://metavideogame.wordpress.com]]></provider_url><author_name><![CDATA[ruicraveirinha]]></author_name><author_url><![CDATA[https://metavideogame.wordpress.com/author/ruicraveirinha/]]></author_url><title><![CDATA[Silent Hill: Shattered Memories &#8211; &#8220;Gimmick&nbsp;Hill&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA[In the end, nothing is left that could possibly stick out in your memory - a character, a dialogue line, an image, a sound (even Yamaoka seems unusually melodic and uncharacteristic), a place, an object,  an ambiance... an idea. "Shattered Memories", like its environments, feels vacant and soul-less, an empty puppet stand-in lying in the place of a once great masterpiece.]]></html><thumbnail_url><![CDATA[https://metavideogame.files.wordpress.com/2010/02/127844-harryhead.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[]]></thumbnail_width><thumbnail_height><![CDATA[]]></thumbnail_height></oembed>