<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[MetaGame]]></provider_name><provider_url><![CDATA[https://metavideogame.wordpress.com]]></provider_url><author_name><![CDATA[ruicraveirinha]]></author_name><author_url><![CDATA[https://metavideogame.wordpress.com/author/ruicraveirinha/]]></author_url><title><![CDATA[Metal Gear Solid Peace Walker &#8211; &#8220;Redacted&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA[Alas, once again Kojima bows down to the mob, and offers everything the masses pray (and prey) for: more action, more combat, less stealth, less talk. If any more proof needs to be put forth of this populist stance, let us end with a mention of the asinine addition of a casual Facebook-like meta-management game, in which you click, click, and coins drop, drop and experience blows up, up, and players keep coming a-back, back for another fix of endless bars filling, filling and numbing pleasure rising, rising. Hideo Kojima, who should know better, didn't fight this new casual paradigm one bit. He knelt,  begged, and then apologized for ever having wanted to make decent videogames in the first place.  He is defeated, without vision, without ideas, without soul, without courage, even in the one fleeting moment of his god-forsaken career in which he was awarded a tiny bit of freedom. He is a prisoner of his past and he will never be free.]]></html><thumbnail_url><![CDATA[https://metavideogame.files.wordpress.com/2010/08/mgs_peace_walker_psp-555x287.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[]]></thumbnail_width><thumbnail_height><![CDATA[]]></thumbnail_height></oembed>