<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Shoal of Words]]></provider_name><provider_url><![CDATA[https://michelsabbagh.wordpress.com]]></provider_url><author_name><![CDATA[Michel Sabbagh]]></author_name><author_url><![CDATA[https://michelsabbagh.wordpress.com/author/michformer/]]></author_url><title><![CDATA[The Sky’s The Limit: how to design good game&nbsp;characters]]></title><type><![CDATA[link]]></type><html><![CDATA[If we want to heighten gaming's status as an art form, we have to go beyond the status quo (e.g. dudebros) and look outside the box when it comes to good character design.]]></html><thumbnail_url><![CDATA[https://michelsabbagh.files.wordpress.com/2015/08/timesplittersrewind.png?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[248]]></thumbnail_height><geo_latitude><![CDATA[42.262593]]></geo_latitude><geo_longitude><![CDATA[-71.802293]]></geo_longitude></oembed>