<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Shoal of Words]]></provider_name><provider_url><![CDATA[https://michelsabbagh.wordpress.com]]></provider_url><author_name><![CDATA[Michel Sabbagh]]></author_name><author_url><![CDATA[https://michelsabbagh.wordpress.com/author/michformer/]]></author_url><title><![CDATA[Tools of Destruction: creating the perfect shooter&nbsp;firearm]]></title><type><![CDATA[link]]></type><html><![CDATA[Games are all about expression, and an excellent shooter has to allow the player to effectively express himself/herself by making him/her feel like an unstoppable force of nature. It sounds easy in theory, but in practice the attempt can backfire if the player can’t get the true satisfaction of blasting enemies to pieces.]]></html><thumbnail_url><![CDATA[https://michelsabbagh.files.wordpress.com/2015/09/shooter.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[248]]></thumbnail_height><geo_latitude><![CDATA[42.262593]]></geo_latitude><geo_longitude><![CDATA[-71.802293]]></geo_longitude></oembed>