<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Shoal of Words]]></provider_name><provider_url><![CDATA[https://michelsabbagh.wordpress.com]]></provider_url><author_name><![CDATA[Michel Sabbagh]]></author_name><author_url><![CDATA[https://michelsabbagh.wordpress.com/author/michformer/]]></author_url><title><![CDATA[What a Wonderful World: crafting a memorable game&nbsp;environment]]></title><type><![CDATA[link]]></type><html><![CDATA[For several generations, video games have served as a way for many people to be distracted and kill time. But the immersive, presentational, and interactive power of the gaming medium only became more and more apparent as technology advanced and new approaches to lasting appeal emerged. That power mostly stemmed from the world-building capabilities of video games.]]></html><thumbnail_url><![CDATA[https://michelsabbagh.files.wordpress.com/2015/09/309983.jpg?w=1200&fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[238]]></thumbnail_height><geo_latitude><![CDATA[42.262593]]></geo_latitude><geo_longitude><![CDATA[-71.802293]]></geo_longitude></oembed>