<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Shoal of Words]]></provider_name><provider_url><![CDATA[https://michelsabbagh.wordpress.com]]></provider_url><author_name><![CDATA[Michel Sabbagh]]></author_name><author_url><![CDATA[https://michelsabbagh.wordpress.com/author/michformer/]]></author_url><title><![CDATA[The art of designing visceral and engaging Bullet Time&nbsp;gunplay]]></title><type><![CDATA[link]]></type><html><![CDATA[As gaming technology got more advanced, developers became increasingly capable of designing shooters that featured gunplay that looked just as amazing as the gunfights seen in Hollywood blockbusters, mostly thanks to Bullet Time.]]></html><thumbnail_url><![CDATA[https://michelsabbagh.files.wordpress.com/2015/10/superhot1.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[439]]></thumbnail_width><thumbnail_height><![CDATA[279]]></thumbnail_height><geo_latitude><![CDATA[42.262593]]></geo_latitude><geo_longitude><![CDATA[-71.802293]]></geo_longitude></oembed>