<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Shoal of Words]]></provider_name><provider_url><![CDATA[https://michelsabbagh.wordpress.com]]></provider_url><author_name><![CDATA[Michel Sabbagh]]></author_name><author_url><![CDATA[https://michelsabbagh.wordpress.com/author/michformer/]]></author_url><title><![CDATA[How to design formidable and unforgettable video game&nbsp;enemies]]></title><type><![CDATA[link]]></type><html><![CDATA[Originally simple-minded foes that followed basic routines, video game enemies gradually became more intelligent and menacing as technology got more advanced. With each new gaming generation, it seemed that hostile NPCs were getting closer to becoming a palpable force to be reckoned with. And those who took serious advantage of the technology at their disposal managed to craft truly challenging and memorable adversaries.]]></html><thumbnail_url><![CDATA[https://michelsabbagh.files.wordpress.com/2015/10/doom3kinght.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[247]]></thumbnail_height><geo_latitude><![CDATA[42.262593]]></geo_latitude><geo_longitude><![CDATA[-71.802293]]></geo_longitude></oembed>