<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Shoal of Words]]></provider_name><provider_url><![CDATA[https://michelsabbagh.wordpress.com]]></provider_url><author_name><![CDATA[Michel Sabbagh]]></author_name><author_url><![CDATA[https://michelsabbagh.wordpress.com/author/michformer/]]></author_url><title><![CDATA[In The Long Run: making your (vanilla) video game&nbsp;last]]></title><type><![CDATA[link]]></type><html><![CDATA[When the designer builds a game with quantitative and qualitative value in mind, the virtual experience is transformed into something that has the potential of being endlessly enjoyable and replayable. And a game that manages to accomplish that feat in its vanilla (i.e. original) form can be indicative of a self-sustaining product that can easily rest on its laurels and offer a complete experience to the player from the outset.]]></html><thumbnail_url><![CDATA[https://michelsabbagh.files.wordpress.com/2015/10/maxresdefault.jpg?w=1200&fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[248]]></thumbnail_height><geo_latitude><![CDATA[42.262593]]></geo_latitude><geo_longitude><![CDATA[-71.802293]]></geo_longitude></oembed>