<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Shoal of Words]]></provider_name><provider_url><![CDATA[https://michelsabbagh.wordpress.com]]></provider_url><author_name><![CDATA[Michel Sabbagh]]></author_name><author_url><![CDATA[https://michelsabbagh.wordpress.com/author/michformer/]]></author_url><title><![CDATA[Don’t Fear the Yurei: how F.E.A.R. successfully embodies the traits of Japanese&nbsp;horror]]></title><type><![CDATA[link]]></type><html><![CDATA[F.E.A.R. embodies the mystery and sense of psychological vulnerability of J-horror classics like Kairo and Dark Water. Using suggestion rather than literal representation, the game creates a mental conflict between what participants thought they experienced and what actually unfolded. ]]></html><thumbnail_url><![CDATA[https://michelsabbagh.files.wordpress.com/2016/01/tumblr_inline_nvt71uonjs1s4x2h6_1280.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[330]]></thumbnail_height></oembed>