<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Shoal of Words]]></provider_name><provider_url><![CDATA[https://michelsabbagh.wordpress.com]]></provider_url><author_name><![CDATA[Michel Sabbagh]]></author_name><author_url><![CDATA[https://michelsabbagh.wordpress.com/author/michformer/]]></author_url><title><![CDATA[Making the most out of the first-person&nbsp;perspective]]></title><type><![CDATA[link]]></type><html><![CDATA[With a bit of creativity and TLC, the designer can effectively flesh out the first-person perspective and turn it into a tool that adds a touch of humanity, value and personality to the player character while still preserving the immersion factor that the first-person view has going for.]]></html><thumbnail_url><![CDATA[https://michelsabbagh.files.wordpress.com/2016/01/4.jpg?w=1200&fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[248]]></thumbnail_height></oembed>