<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Shoal of Words]]></provider_name><provider_url><![CDATA[https://michelsabbagh.wordpress.com]]></provider_url><author_name><![CDATA[Michel Sabbagh]]></author_name><author_url><![CDATA[https://michelsabbagh.wordpress.com/author/michformer/]]></author_url><title><![CDATA[Smooth Operator: designing a fluid and handy FPS movement&nbsp;model]]></title><type><![CDATA[link]]></type><html><![CDATA[First-person shooters represent some of the juiciest opportunities for developers to build gameplay systems that make the avatar feel like they are in near complete control of the actions they perform.]]></html><thumbnail_url><![CDATA[https://michelsabbagh.files.wordpress.com/2016/05/2451774-titanfallscreen5.jpg?w=1200&fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[248]]></thumbnail_height></oembed>