<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Shoal of Words]]></provider_name><provider_url><![CDATA[https://michelsabbagh.wordpress.com]]></provider_url><author_name><![CDATA[Michel Sabbagh]]></author_name><author_url><![CDATA[https://michelsabbagh.wordpress.com/author/michformer/]]></author_url><title><![CDATA[Mutual Engagement: how to craft compelling character&nbsp;interactions]]></title><type><![CDATA[link]]></type><html><![CDATA[As one of the core pillars of a game's narrative/presentation, characters and the ways they engage with one another represent some of the most valuable opportunities for a designer to sell the player into the experience, which can be done through compelling interactions that strongly contextualize the gameplay.]]></html><thumbnail_url><![CDATA[https://michelsabbagh.files.wordpress.com/2016/06/samandmax.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[247]]></thumbnail_height><geo_latitude><![CDATA[39.104319]]></geo_latitude><geo_longitude><![CDATA[-77.190491]]></geo_longitude></oembed>