<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Shoal of Words]]></provider_name><provider_url><![CDATA[https://michelsabbagh.wordpress.com]]></provider_url><author_name><![CDATA[Michel Sabbagh]]></author_name><author_url><![CDATA[https://michelsabbagh.wordpress.com/author/michformer/]]></author_url><title><![CDATA[GDC 2017 Game Narrative Review of Thief: The Dark Project &#8211; Gold&nbsp;Winner]]></title><type><![CDATA[link]]></type><html><![CDATA[Thief stood out to me as an excellent example of a game that makes clever use of level design and mechanics to convey its intended atmospheric effect and emotional involvement pertaining to the player's vulnerability and the inauspicious backstory of the setting in which the game takes place.]]></html><thumbnail_url><![CDATA[https://michelsabbagh.files.wordpress.com/2017/01/t1-boxart.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[330]]></thumbnail_height><geo_latitude><![CDATA[42.297151]]></geo_latitude><geo_longitude><![CDATA[-71.839344]]></geo_longitude></oembed>