<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Shoal of Words]]></provider_name><provider_url><![CDATA[https://michelsabbagh.wordpress.com]]></provider_url><author_name><![CDATA[Michel Sabbagh]]></author_name><author_url><![CDATA[https://michelsabbagh.wordpress.com/author/michformer/]]></author_url><title><![CDATA[Mind Games: Dissecting Get Even&#8217;s Narrative-Mechanics Synergy]]></title><type><![CDATA[link]]></type><html><![CDATA[What makes Get Even special, however, extends far beyond the story it is telling to the player. Through the leveraging of in-game memories (achievable through a VR headset dubbed "Pandora" the avatar is equipped with) and philosophies pertaining to human perception, The Farm 51 has managed to find opportunities to build gameplay mechanics and systems around the story moments and vice-versa, making every facet of the title come full circle inventively. ]]></html><thumbnail_url><![CDATA[https://michelsabbagh.files.wordpress.com/2017/06/2415504-get_even_4.jpg?w=1200&fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[248]]></thumbnail_height><geo_latitude><![CDATA[39.10927]]></geo_latitude><geo_longitude><![CDATA[-77.18314]]></geo_longitude></oembed>