<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Shoal of Words]]></provider_name><provider_url><![CDATA[https://michelsabbagh.wordpress.com]]></provider_url><author_name><![CDATA[Michel Sabbagh]]></author_name><author_url><![CDATA[https://michelsabbagh.wordpress.com/author/michformer/]]></author_url><title><![CDATA[Take It All In: Imbuing Video Games With a Potent&nbsp;Atmosphere]]></title><type><![CDATA[link]]></type><html><![CDATA[On top of complementing and even contextualizing a title's presentational and gameplay aspects, ambiance also accentuates the player's appreciation of the experience and makes the designer's invitation to the game world that much more irresistible.]]></html><thumbnail_url><![CDATA[https://michelsabbagh.files.wordpress.com/2018/06/callofcthulhu.jpg?w=1200&fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[200]]></thumbnail_height><geo_latitude><![CDATA[39.143441]]></geo_latitude><geo_longitude><![CDATA[-77.20137]]></geo_longitude></oembed>