<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Shoal of Words]]></provider_name><provider_url><![CDATA[https://michelsabbagh.wordpress.com]]></provider_url><author_name><![CDATA[Michel Sabbagh]]></author_name><author_url><![CDATA[https://michelsabbagh.wordpress.com/author/michformer/]]></author_url><title><![CDATA[Taking A Look(ing Glass) at Thief: Deadly Shadows&#8230; 15 Years&nbsp;Later]]></title><type><![CDATA[link]]></type><html><![CDATA[In spite of their predilection for solitude and secrecy, Garrett and the Thief series should still be celebrated for demonstrating what a gameplay-narrative synergy can bring to the table, for taking creative risks with their approach to first-person endeavoring, and for encouraging audiences to take it low and slow so they may better appreciate the scenery and its inhabitants, further solidifying the bond between the participant and the world they immerse themselves in.]]></html><thumbnail_url><![CDATA[https://michelsabbagh.files.wordpress.com/2019/04/thiefhd.jpg?w=1200&fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[413]]></thumbnail_width><thumbnail_height><![CDATA[330]]></thumbnail_height><geo_latitude><![CDATA[45.513114]]></geo_latitude><geo_longitude><![CDATA[-73.577267]]></geo_longitude></oembed>