<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[PAXsims]]></provider_name><provider_url><![CDATA[https://paxsims.wordpress.com]]></provider_url><author_name><![CDATA[Rex Brynen]]></author_name><author_url><![CDATA[https://paxsims.wordpress.com/author/rexjbrynen/]]></author_url><title><![CDATA[Simulation &amp; Gaming (August&nbsp;2011)]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="https://paxsims.files.wordpress.com/2010/01/cover.gif"><img loading="lazy" data-attachment-id="740" data-permalink="https://paxsims.wordpress.com/2010/01/27/latest-issue-of-simulation-gaming/cover/" data-orig-file="https://paxsims.files.wordpress.com/2010/01/cover.gif" data-orig-size="150,195" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="SimultionGaming" data-image-description="" data-image-caption="" data-medium-file="https://paxsims.files.wordpress.com/2010/01/cover.gif?w=150" data-large-file="https://paxsims.files.wordpress.com/2010/01/cover.gif?w=150" class="alignright size-full wp-image-740" title="SimultionGaming" src="https://paxsims.files.wordpress.com/2010/01/cover.gif?w=150&#038;h=195" alt="" width="150" height="195" /></a>The latest issue of <em>Simulation&amp; Gaming</em> 42, 4 (August 2011) is <a href="http://sag.sagepub.com/content/vol42/issue4/?etoc" target="_blank">now available</a> online. The issue focuses history, teaching history, and simulation/gaming, and  has much that will be of interest to PAXsims readers:</p>
<ul>
<li><a href="http://sag.sagepub.com/cgi/content/abstract/42/4/418" target="_blank">History and Simulation/Gaming: Living With Two Solitudes</a></li>
<ul>
<li>Pierre Corbeil</li>
</ul>
<li><a href="http://sag.sagepub.com/cgi/content/abstract/42/4/423" target="_blank">Computerized History Games: Narrative Options</a></li>
<ul>
<li>Kevin Kee</li>
</ul>
<li><a href="http://sag.sagepub.com/cgi/content/abstract/42/4/441" target="_blank">Simulating History to Understand International Politics</a></li>
<ul>
<li>Kimberly Weir and Michael Baranowski</li>
</ul>
<li><a href="http://sag.sagepub.com/cgi/content/abstract/42/4/462" target="_blank">Validity of a Simulation Game as a Method for History Teaching</a></li>
<ul>
<li>Pierre Corbeil and Dany Laveault</li>
</ul>
<li><a href="http://sag.sagepub.com/cgi/content/abstract/42/4/476" target="_blank">Introducing History Into STARPOWER</a></li>
<ul>
<li>Pierre Corbeil</li>
</ul>
<li><a href="http://sag.sagepub.com/cgi/content/abstract/42/4/481" target="_blank">Modding the History of Science: Values at Play in Modder Discussions of Sid Meier’s CIVILIZATION</a></li>
<ul>
<li>Trevor Owens</li>
</ul>
<li><a href="http://sag.sagepub.com/cgi/content/abstract/42/4/496" target="_blank">SENATE BARON: A Simulation of Politics in the U.S. Senate, 1933-1942</a></li>
<ul>
<li>John E. Moser</li>
</ul>
<li><a href="http://sag.sagepub.com/cgi/reprint/42/4/526" target="_blank">Simulation/Game Review: COMMAND DECISION GAMES</a>. In Armchair General magazine (six games/issues per year).</li>
<ul>
<li>Pierre Corbeil</li>
</ul>
<li><a href="http://sag.sagepub.com/cgi/reprint/42/4/529" target="_blank">Association News &amp; Notes</a></li>
</ul>
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