<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[PAXsims]]></provider_name><provider_url><![CDATA[https://paxsims.wordpress.com]]></provider_url><author_name><![CDATA[Rex Brynen]]></author_name><author_url><![CDATA[https://paxsims.wordpress.com/author/rexjbrynen/]]></author_url><title><![CDATA[PAXsims featured in Foreign&nbsp;Policy]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="https://paxsims.files.wordpress.com/2012/09/newsboy.jpg"><img loading="lazy" data-attachment-id="3995" data-permalink="https://paxsims.wordpress.com/2012/09/13/paxsims-featured-in-foreign-policy/newsboy/" data-orig-file="https://paxsims.files.wordpress.com/2012/09/newsboy.jpg" data-orig-size="396,300" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="newsboy" data-image-description="" data-image-caption="" data-medium-file="https://paxsims.files.wordpress.com/2012/09/newsboy.jpg?w=300" data-large-file="https://paxsims.files.wordpress.com/2012/09/newsboy.jpg?w=396" class="alignright size-medium wp-image-3995" title="newsboy" src="https://paxsims.files.wordpress.com/2012/09/newsboy.jpg?w=300&#038;h=227" alt="" width="300" height="227" srcset="https://paxsims.files.wordpress.com/2012/09/newsboy.jpg?w=300&amp;h=227 300w, https://paxsims.files.wordpress.com/2012/09/newsboy.jpg?w=150&amp;h=114 150w, https://paxsims.files.wordpress.com/2012/09/newsboy.jpg 396w" sizes="(max-width: 300px) 100vw, 300px" /></a>PAXsims received a big shout-out today in <em>Foreign Policy</em>. A piece by Michael Peck on &#8220;<a href="http://www.foreignpolicy.com/articles/2012/09/13/wikicoin" target="_blank">WikiCOIN</a>&#8221; highlights our recent cooperation with the US Army Command and General Staff College to help brainstorm ideas for a new stability operations simulation:</p>
<blockquote><p>The U.S. Army wants you &#8212; to help to design a game that can help defeat baddies like the Taliban.</p>
<p>You don&#8217;t need to be a gamer or a counterinsurgency guru. Just someone who can apply a little creative thinking to help the Army&#8217;s Command and General Staff College (CGSC) design a <a href="http://smallwarsjournal.com/blog/stability-operations-dod-instruction-300005" target="_blank">computer simulation</a> for its class in &#8220;stability operations&#8221; &#8212; the kinder, gentler name for the now-unfashionable concept of COIN. The target audience isn&#8217;t teenage Call of Duty players, but Army majors who finish their stability ops training with a brigade staff exercise where they roleplay the staff decisions they would be making during deployment in Afghanistan or some other un-stabilized hotspot. Thus the need for a computer simulation that can help instructors run the exercise, by handling the bookkeeping and adjudicating the results of student decisions &#8212; such as beefing up patrols in Kandahar or rebuilding infrastructure in Kirkuk.</p>
<p>Normally, CGSC would have sent these requirements to the Army&#8217;s acquisitions bureaucracy, which would then solicit and purchase a simulation from a contractor. Instead, CGSC opted to think outside the institutional box. They are turning to the public in a process known as crowdsourcing, soliciting input from people like you and me. Think of it as Wikigamebuilding. It&#8217;s a new concept that has been <a href="http://www.defensenews.com/print/article/20120810/TSJ01/308100005/%3Ca%20href=" target="_blank">successfully used</a> by organizations such as the Naval Postgraduate School and its MMOWGLI (<a href="http://portal.mmowgli.nps.edu/" target="_blank">Massive Multiplayer Online War Game Leveraging the Internet</a>), where players were asked to watch an online presentation and then offer short suggestions for combating piracy.</p>
<p>&#8220;We&#8217;re a small team, and that can lead to groupthink,&#8221; says James Sterrett, deputy simulations chief at CGSC&#8217;s Digital Leader Development Center at Fort Leavenworth. &#8220;We&#8217;re hoping for crosschecks on our thinking. What did we miss?  Is our concept completely mad?  Is it clear?  Are there simulations out there that already do what we need?&#8221;</p>
<p>To get the word out, CGSC opted to post its <a href="https://paxsims.files.wordpress.com/2012/07/so-staff-centric-sim-requirements-v2.pdf" target="_blank">draft requirements</a> on <a href="https://paxsims.wordpress.com/" target="_blank">PaxSims</a>, a prominent blog on the military, international affairs, and games, run by McGill University political scientist and avid gamer Rex Brynen. You&#8217;ve got until Sept. 17 to post your comments on this PaxSims <a href="https://paxsims.wordpress.com/2012/07/06/comments-wanted-draft-cgsc-stability-operations-simulation-requirements/#respond" target="_blank">blog post</a>&#8230;.</p></blockquote>
<p>Of course, PAXsims is also coedited by World Bank economist (and equally avid gamer) Gary Milante. Still, we appreciate the mention!</p>
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