<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[PAXsims]]></provider_name><provider_url><![CDATA[https://paxsims.wordpress.com]]></provider_url><author_name><![CDATA[Rex Brynen]]></author_name><author_url><![CDATA[https://paxsims.wordpress.com/author/rexjbrynen/]]></author_url><title><![CDATA[Simulation miscellany, 28 January&nbsp;2014]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="https://paxsims.files.wordpress.com/2014/01/wordle270114.png"><img data-attachment-id="5858" data-permalink="https://paxsims.wordpress.com/2014/01/28/simulation-miscellany-28-january-2014/wordle270114/" data-orig-file="https://paxsims.files.wordpress.com/2014/01/wordle270114.png" data-orig-size="801,540" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="wordle270114" data-image-description="" data-image-caption="" data-medium-file="https://paxsims.files.wordpress.com/2014/01/wordle270114.png?w=300" data-large-file="https://paxsims.files.wordpress.com/2014/01/wordle270114.png?w=801" class="aligncenter size-large wp-image-5858" alt="wordle270114" src="https://paxsims.files.wordpress.com/2014/01/wordle270114.png?w=1024&#038;h=689" srcset="https://paxsims.files.wordpress.com/2014/01/wordle270114.png 801w, https://paxsims.files.wordpress.com/2014/01/wordle270114.png?w=150&amp;h=101 150w, https://paxsims.files.wordpress.com/2014/01/wordle270114.png?w=300&amp;h=202 300w, https://paxsims.files.wordpress.com/2014/01/wordle270114.png?w=768&amp;h=518 768w" sizes="(max-width: 801px) 100vw, 801px"   /></a></p>
<p>Some recent news on conflict simulations and serious games (and, occasionally, other stuff) that may be of interest.</p>
<p style="text-align:center;">* * *</p>
<p>They&#8217;re as busy as ever at <em>GrogHeads</em>. First, there is still time to vote in the <a href="http://grogheads.com/?p=3604" target="_blank">2014 &#8220;Readers&#8217; Choice&#8221; awards</a> for the best games of the year. Also, they are always on the lookout for <a href="http://grogheads.com/?p=2160" target="_blank">academic and analytical contributions </a>on wargames and related subjects. Go check it out.</p>
<p style="text-align:center;">* * *</p>
<p>The <em>Chronicle of Higher Education</em> this week features an article by <a href="https://www.ubalt.edu/cas/faculty/alphabetical-directory/anastasia-m-salter.cfm" target="_blank">Anastasia Salter</a> on &#8220;<a href="http://chronicle.com/blogs/profhacker/alternate-reality-games-in-the-classroom/54769" target="_blank">Alternate Reality Games in the Classroom</a>&#8220;:</p>
<blockquote><p>It can be hard to get a clear picture of ARGs without participating in one directly. Alternate Reality Games typically start with a rabbit hole: a website URL for a fictional company embedded in a movie ad campaign, a strange interruption in a video clip on YouTube, a series of street art images with a Twitter hashtag, or some other method of alerting potential players that a story is starting. From there, players typically follow a trail of clues presented by the game’s puppetmasters. You can find out more about games going on now through the <a href="http://www.argn.com/">Alternate Reality Gaming Network</a>and the <a href="http://forums.unfiction.com/forums/">Unfiction Forums</a>. <a href="http://www.giantmice.com/features/arg-quickstart/">Brooke Thompson has a great quickstart guide</a>on how to play ARGs that can help you get started. Most of the games are marketing promotions, but they still often include great examples of using mysterious websites, codes, social media, geocaching and flash mob events to play a story. These same techniques can be scaled up or down to a classroom or conference….</p></blockquote>
<p style="text-align:right;"><em>h/t Brian Train</em></p>
<p style="text-align:center;">* * *</p>
<p style="text-align:left;">The proceedings for last year&#8217;s History of Games conference are <a href="http://www.kinephanos.ca/2014/history-of-games-international-conference-proceedings/" target="_blank">now online</a>. There is also a <a href="http://gamestudies.org/1302" target="_blank">special issue</a> of <em>Game Studies</em> with papers from that conference</p>
<p style="text-align:right;"><em>h/t TAG</em></p>
<p style="text-align:center;">* * *</p>
<p style="text-align:left;"><em>Kotaku</em> has an interesting discussion by Paolo Pedercini of the <a href="http://kotaku.com/what-to-do-with-prison-architect-a-video-game-about-b-1505204131" target="_blank">forthcoming game <em>Prison Architect</em></a>:</p>
<blockquote>
<p>Is it possible to create a prison management game without trivializing or misrepresenting the issue of mass incarceration? As video games mature and tackle more serious topics, players and developers should be aware of the values embedded in their systems.</p>
<p><em>Prison Architect</em> is an upcoming game by <a href="http://www.introversion.co.uk/" target="_blank">Introversion Software</a>, a British independent company. Dubbing themselves &#8220;the last of the bedroom programmers,&#8221; Introversion played a key role in the renaissance of independent game development, producing a string of critically acclaimed titles and paving the way for digital distribution of third-party games on Steam.</p>
<p>Among their previous releases is one of my favorite games ever: <em>Defcon</em>, a spine-chilling, eerily beautiful multiplayer real-time strategy game in which players engage in a Cold-war era nuclear conflict. Each <em>Defcon</em> game culminates in a slow-motion Mutually Assured Destruction scenario. Whoever suffers the least amount of megadeaths is the winner.</p>
<p><em>Prison Architect</em> is also tackling a dark subject, a subject that deserves special attention and defies any &#8216;it&#8217;s just a game&#8217; kind of dismissal.</p>
<p>As the name suggests, the player is in charge of designing (but also managing) a private penitentiary. The gameplay is reminiscent of sim games from the &#8217;90s, most notably Bullfrog&#8217;s<em>Theme Park</em> and<em> Theme Hospital</em>: a mix of construction, zoning, research, resource and staff management….</p>
</blockquote>
<p style="text-align:center;"><span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/3cKEBYIjdMs?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></span></p>
<p style="text-align:center;">* * *</p>
<p style="text-align:left;">Do you have a lot of ill-gotten gains you need to turn into safe, useable cash? The blog <em>Criminal Genius</em> is featuring the &#8220;<a href="http://www.thecriminalgenius.com/category/keno-laundromat/" target="_blank">Keno Laundromat</a>,&#8221; a weekly money launder challenge/tutorial simulation.</p>
<p style="text-align:center;">* * *</p>
<p style="text-align:left;"><a href="https://paxsims.files.wordpress.com/2014/01/5ce86e44-3597-4946-b154-359bba60dd12.jpg"><img data-attachment-id="5854" data-permalink="https://paxsims.wordpress.com/2014/01/28/simulation-miscellany-28-january-2014/5ce86e44-3597-4946-b154-359bba60dd12/" data-orig-file="https://paxsims.files.wordpress.com/2014/01/5ce86e44-3597-4946-b154-359bba60dd12.jpg" data-orig-size="1066,211" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="5ce86e44-3597-4946-b154-359bba60dd12" data-image-description="" data-image-caption="" data-medium-file="https://paxsims.files.wordpress.com/2014/01/5ce86e44-3597-4946-b154-359bba60dd12.jpg?w=300" data-large-file="https://paxsims.files.wordpress.com/2014/01/5ce86e44-3597-4946-b154-359bba60dd12.jpg?w=1024" class="aligncenter size-large wp-image-5854" alt="5ce86e44-3597-4946-b154-359bba60dd12" src="https://paxsims.files.wordpress.com/2014/01/5ce86e44-3597-4946-b154-359bba60dd12.jpg?w=1024&#038;h=202" srcset="https://paxsims.files.wordpress.com/2014/01/5ce86e44-3597-4946-b154-359bba60dd12.jpg?w=1021&amp;h=202 1021w, https://paxsims.files.wordpress.com/2014/01/5ce86e44-3597-4946-b154-359bba60dd12.jpg?w=150&amp;h=30 150w, https://paxsims.files.wordpress.com/2014/01/5ce86e44-3597-4946-b154-359bba60dd12.jpg?w=300&amp;h=59 300w, https://paxsims.files.wordpress.com/2014/01/5ce86e44-3597-4946-b154-359bba60dd12.jpg?w=768&amp;h=152 768w, https://paxsims.files.wordpress.com/2014/01/5ce86e44-3597-4946-b154-359bba60dd12.jpg?w=1024&amp;h=203 1024w, https://paxsims.files.wordpress.com/2014/01/5ce86e44-3597-4946-b154-359bba60dd12.jpg 1066w" sizes="(max-width: 1024px) 100vw, 1024px"   /></a></p>
<p style="text-align:left;">The deadline to submit abstracts for consideration at the <a href="http://www.mors.org/events/82nd-symposium.aspx" target="_blank">82<sup>nd</sup> Military Operations Research Society Symposium</a> is Thursday, 14 February 2014. Registration is now open.</p>
<p style="text-align:center;">* * *</p>
<p style="text-align:left;"><a href="https://paxsims.files.wordpress.com/2014/01/red-team-this-rtj.jpg"><img loading="lazy" data-attachment-id="5855" data-permalink="https://paxsims.wordpress.com/2014/01/28/simulation-miscellany-28-january-2014/red-team-this-rtj/" data-orig-file="https://paxsims.files.wordpress.com/2014/01/red-team-this-rtj.jpg" data-orig-size="1275,1650" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Red-Team-This-RTJ" data-image-description="" data-image-caption="" data-medium-file="https://paxsims.files.wordpress.com/2014/01/red-team-this-rtj.jpg?w=232" data-large-file="https://paxsims.files.wordpress.com/2014/01/red-team-this-rtj.jpg?w=791" class="alignright size-medium wp-image-5855" alt="Red-Team-This-RTJ" src="https://paxsims.files.wordpress.com/2014/01/red-team-this-rtj.jpg?w=231&#038;h=300" width="231" height="300" srcset="https://paxsims.files.wordpress.com/2014/01/red-team-this-rtj.jpg?w=231&amp;h=300 231w, https://paxsims.files.wordpress.com/2014/01/red-team-this-rtj.jpg?w=462&amp;h=598 462w, https://paxsims.files.wordpress.com/2014/01/red-team-this-rtj.jpg?w=116&amp;h=150 116w" sizes="(max-width: 231px) 100vw, 231px" /></a>The <em>Red Team Journal</em> continues to add to its list of &#8220;The Laws of Red Teaming.&#8221; Check out the <a href="http://redteamjournal.com/red-teaming-laws/" target="_blank">current list</a>.</p>
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