<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[PAXsims]]></provider_name><provider_url><![CDATA[https://paxsims.wordpress.com]]></provider_url><author_name><![CDATA[Rex Brynen]]></author_name><author_url><![CDATA[https://paxsims.wordpress.com/author/rexjbrynen/]]></author_url><title><![CDATA[&#8220;Gaming the non-kinetic&#8221; at&nbsp;KCL]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>On Thursday I had the very great pleasure of lecturing to Prof. Philip Sabin&#8217;s <a href="http://www.kcl.ac.uk/sspp/departments/warstudies/people/professors/sabin/consim.aspx" target="_blank">conflict simulation course</a> in the <a href="http://www.kcl.ac.uk/sspp/departments/warstudies/index.aspx" target="_blank">Department of War Studies</a> at King&#8217;s College London. The lecture drew upon material from a chapter on &#8220;Gaming the Non-Kinetic&#8221; that I have contributed to a forthcoming volume edited by Pat Harrigan and Matthew Kirschenbaum, <i>Zones of Control: Wargaming in Analog and Digital Worlds </i>(MIT Press).</p>
<p><a href="https://paxsims.files.wordpress.com/2014/10/slide01.jpg"><img data-attachment-id="6834" data-permalink="https://paxsims.wordpress.com/2014/10/31/gaming-the-non-kinetic-at-kcl/slide01/" data-orig-file="https://paxsims.files.wordpress.com/2014/10/slide01.jpg" data-orig-size="720,540" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Slide01" data-image-description="" data-image-caption="" data-medium-file="https://paxsims.files.wordpress.com/2014/10/slide01.jpg?w=300" data-large-file="https://paxsims.files.wordpress.com/2014/10/slide01.jpg?w=720" class="aligncenter size-large wp-image-6834" src="https://paxsims.files.wordpress.com/2014/10/slide01.jpg?w=1024&#038;h=768" alt="Slide01" srcset="https://paxsims.files.wordpress.com/2014/10/slide01.jpg 720w, https://paxsims.files.wordpress.com/2014/10/slide01.jpg?w=150&amp;h=113 150w, https://paxsims.files.wordpress.com/2014/10/slide01.jpg?w=300&amp;h=225 300w" sizes="(max-width: 720px) 100vw, 720px"   /></a></p>
<p>In the lecture I addressed various so-called &#8220;non-kinetic&#8221; aspects of modern (and not-so-modern) warfare, and highlighted some of the ways that wargame designers have addressed these. Those who might be interested will find the powerpoint slides for the presentation <a href="https://paxsims.files.wordpress.com/2014/10/gaming-nonkinetic.pptx">here</a> (although they aren&#8217;t entirely self-explanatory without me lecturing alongside them). Those who attended the lecture might also be interested in the following links to PAXsims games I mentioned during the talk:</p>
<ul>
<li><a href="https://paxsims.wordpress.com/2013/09/29/humanitarian-crisis-game-beta-release/" target="_blank">Humanitarian Crisis Game</a></li>
<li><a href="https://paxsims.wordpress.com/2012/03/03/the-afghan-provincial-reconstruction-game/" target="_blank">Afghan Provincial Reconstruction Game </a>(and <a href="https://paxsims.wordpress.com/2013/08/01/afghan-provincial-reconstruction-optional-rules/" target="_blank">optional rules</a>)</li>
<li><a href="https://paxsims.wordpress.com/2013/10/13/nhs-zombie-preparedness/" target="_blank">Zombiton NHS</a></li>
</ul>
<p>See also my general post on <a href="https://paxsims.wordpress.com/2014/02/23/gaming-political-science/" target="_blank">gaming political science</a>. For details of the commercial games mentioned in the presentation, see <a href="http://boardgamegeek.com" target="_blank">BoardGameGeek</a> as well as the various publishers&#8217; websites—in many cases rules are available online.</p>
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